Wisdom: Difference between revisions

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*[[Ranger Base]] [[casting strength]]
*[[Ranger Base]] [[casting strength]]
*[[Empath Base]] [[casting strength]]
*[[Empath Base]] [[casting strength]]
|
*[[Sorcerer Base]] [[casting strength]]
*[[Sorcerer Base]] [[casting strength]]
|
*Spiritual [[target defense]]
*Spiritual [[target defense]]
*Starting [[Mana]] for some professions
*Starting [[Mana]] for some professions
*[[Ensorcell (735)]] casts
*[[Major Sanctuary (220)]]
*Success in using [[Grasp of the Grave (709)]]
*[[Grasp of the Grave (709)]]
*[[Ensorcell (735)]]
*Success in using [[Planar Shift (740)]]
*[[Planar Shift (740)]]
|}
|}



Revision as of 17:43, 30 January 2016

Wisdom
Type Mental
Prime Requisite Cleric, Empath,
Paladin, Sorcerer
Modifiers by Race
Aelotoi -
Dwarf -
Elf -
Elf, Dark +5
Elf, Half -
Elf, Sylvan -
Erithian -
Gnome, Burghal -
Gnome, Forest +5
Giantman -
Halfling -
Human -
Krolvin, Half -5

Wisdom is one of ten character stats, classified as a mental statistic, and tied to the Spiritual sphere of magic. A character's Wisdom stat bonus is added to their Spiritual casting strength and target defense, in addition to factoring into starting mana for Spiritual spellcasters.

Wisdom is a prime requisite for the Cleric, Empath, Paladin, and Sorcerer professions.

Systems and Skills Affected By Wisdom

See Also

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate