Chrism: Difference between revisions
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Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without [[ |
Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without [[enhancive item]]s. As the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing). |
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== Creation == |
== Creation == |
Revision as of 12:19, 23 February 2016
The Chrism gem is the Fourth Tier of the Holy Receptacle (325) spell, and allows a Cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of Death's Sting based on the strength of the Chrism gem and speeding the return of health, mana, and spirit) or for a troubled soul in general (allows a character of any profession to meditate as a Cleric, Empath, or Savant). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.
Requirements
To create a Chrism gem, a cleric must have:
- An orb gem with a value > 3000 silver
- 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
- Spiritual Lore, Blessings: 10 ranks (50 skill)
- Spiritual Lore, Summoning: 15 ranks (70 skill)
- Spiritual Lore, Religion: 25 ranks (105 skill)
Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 with knowledge of the Raise Dead spell once created. F2P characters must have an active Resurrection Pass to use them successfully on corpses.
Lore Benefits
Benefits to Chrisms are derived off of ranks of Spiritual Lore, Blessings:
Spiritual Lore, Blessings ranks 11 13 16 20 25 31 38 46 55 65 Experience retained 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
Due to skill training level limitations, the earliest a cleric can create a 100% EXP chrism would be level 51 without enhancive items. As the lore training requirements would be 105 ranks total (15 Summoning + 25 Religion + 65 Blessing).
Creation
- Syntax - bless deity common 4
>bless deity common 4 You chant a quick prayer and the golden moonstone's outer shell becomes translucent and brittle. A cobalt liquid fills the once solid interior of the golden moonstone.
- Failure
A critical failure is possible, resulting in the destruction of the gem.
>bless deity common 4 You chant a quick prayer and the diamond becomes entirely too brittle in your hand, cracks, and blows away in the form of a fine powder.
After the Chrism gem has been prepared, LOOKing at it will reveal the strength of the Chrism gem.
- Syntax - look (gem)
>look moonstone The now translucent outer shell of the almost full golden moonstone allows you to see the ordinary, cobalt liquid undulating.
- Strengths
Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death's Sting. These levels determine how much statistic recovery weakness will be mitigated when used on a corpse. There is no cap on the value of the gem used.
Strength | Death's Sting Recuperation Time |
Gem Value |
---|---|---|
No chrism | 20 mins | N/A |
Dark | 16 mins | <5k |
Dull | 12 mins | <6k |
Ordinary | 8 mins | 6-8k |
Bright | 6 mins | >8k |
Vibrant | 2 mins | >14k |
Glowing | ? | >20k |
Usage
Applying a Chrism gem is a simple process. If attempting to aid a corpse, simply WAVE the gem over them before casting Raise Dead. When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell.
- Syntax - wave (gem) at (target)
>wave sunstone at XXX You gingerly crack and wave the red sunstone over XXX's body and a mixture of oil and balsam trickles out of the sunstone, coating XXX with a cobalt blue liquid. The red sunstone deteriorates into a cobalt powder that disperses into the wind.