Dobrem: Difference between revisions

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(Filled in some statistics.)
(Updated templates. Normalized TD for BCS level variation.)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 28 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 28
| family = dog <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Quadruped
| type = Quadruped <!-- Creature body type -->
| family = dog
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites and Claws.
| area = Outlands <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = [[Outlands]]<br>
| bcs = Yes <!-- All new creatures are BCS -->
| undead = No
| bcs = <Not Known>
| hitpoints = 250
| hitpoints = 250
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
{{creature ability|[[Bite]]|+220 to +250 [[Attack strength|AS]]}}
| PAA = +220 to +250
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| maneuver =
| BTA =
{{creature ability|Canine lunge}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nobolt =
| nowarding =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| noability =
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = Canine lunge <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+140 to +160 [[Defensive strength|DS]]}}
| Melee = +140 to +160 DS
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] | +154 [[Defensive strength|DS]]}}
| Bolt = +154 DS
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = +84 TD
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = +84 TD
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = +84 TD
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = +84 TD
{{creature ability|[[Empath Base]] | +90 [[Target defense|TD]]}}
| RanTD = +84 TD
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = +84 TD
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = +84 TD
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = +84 TD
{{creature ability|[[Major Spiritual]] | +78 [[Target defense|TD]]}}
| MnETD = +84 TD
{{creature ability|[[Minor Spiritual]] | +78 [[Target defense|TD]]}}
| MjSTD = +84 TD
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = +84 TD
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = +84 TD
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = no
| magic items = ?
| magic items = no
| gems = ?
| gems = no
| boxes = ?
| boxes = no
| other = ?
| other = no
| skin = a dobrem snout
| skin = a dobrem snout
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 11:41, 3 October 2016

Dobrem
Level 28
Family dog family creatures
Body Type Quadruped
Area(s) Found Outlands
BCS Yes
HP 250
Speed
Attack Attributes
Physical Attacks
Bite +220 to +250 AS
Special Offensive Abilities
Canine lunge
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee +140 to +160 DS
Ranged ?
Bolt +154 DS
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base +84 TD
Cleric Base +84 TD
Empath Base +84 TD
Paladin Base +84 TD
Ranger Base +84 TD
Sorcerer Base +84 TD
Wizard Base +84 TD
Minor Elemental +84 TD
Major Elemental +84 TD
Minor Spiritual +84 TD
Major Spiritual +84 TD
Minor Mental +84 TD
Treasure Attributes
Skin a dobrem snout

The dobrem is a dog of medium size, with a body that is square, compactly built, muscular and powerful. The fierce animal is elegant in appearance, of proud carriage, reflecting great nobility. Almost three feet tall at the shoulders, the dobrem is covered by short black fur with sharply defined rust coloured markings appearing about each eye and on muzzle, throat and forechest, on all legs and feet and below the tail.

Hunting strategies

Dobrems have average speed, able to attack every 6 seconds, and can be stance-danced if encountered alone.

Dobrems have the canine lunge creature maneuver which can result in roundtime, being stunned, and losing one's hand and thus being disarmed. Also there is a chance being diseased (10 - 2/round) when hit.

Example of a dobrem's lunge maneuver:

A dobrem lunges at you!
A dobrem grabs your hand in his mouth and shakes his head back and forth viciously!
... 20 points of damage!
Shot pierces a wrist!
You are stunned for 1 round!
Roundtime: 5 sec.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 26 Level 27 Level 28 Level 29 Level 30
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