Mental Lore, Transformation: Difference between revisions
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(→Minor Mental: While it's true monks gain more AsG for 1202 based on their level... that has nothing to do with transformation lore) |
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==[[Minor Mental]]== |
==[[Minor Mental]]== |
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;*[[Iron Skin (1202)]] |
;*[[Iron Skin (1202)]] |
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:[[ |
:The [[AsG]] of the natural armor formed by Iron Skin increases by 1 per <math>5 \cdot \mathrm{Seed\ } 1</math> of the [[summation chart]]. |
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;*[[Dragonclaw (1209)]] |
;*[[Dragonclaw (1209)]] |
Revision as of 11:31, 4 December 2016
Mental Lore, Transformation allows a character training in this skill to be more adept in the use of Mental sphere magic involving the transformation of their physical condition. Empathic healing falls under this school of training, as do abilities such as turning the caster's limbs into fierce claws or a sharp blade, or hardening the caster's skin to protect against attacks (although those spells don't actually exist).
Empath Base
The healing roundtime is decreased with training in Mental Lore, Transformation at a rate of -1 second for every 3 lore ranks.
- Increases the bolt damage factor up to 0.100 at 200 ranks.
- Rank-based health point regeneration bonus of +1 per seed 3 of the summation chart.
- Grants additional casts per day at 50, 125 and 200 ranks.
Minor Mental
- The AsG of the natural armor formed by Iron Skin increases by 1 per of the summation chart.
- Ranks in this lore add a +1 bonus to the Unarmed attack factor per seed 1 of the summation chart.
- Ranks in this lore add a bonus of 2% per seed 3 of the summation chart to disarm an attacker.
Meditate (monk ability)
- The amount of resistance provided to monks through meditate is 10%, plus a 2% per bonus per a seed 1 summation of the monk's Transformation skill. Thus, a monk with 28 ranks of ML, Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.