Ithzir champion: Difference between revisions
(just getting started on this one. typoes on the description are as they are in-game) |
(more attributes) |
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| bcs = Yes |
| bcs = Yes |
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| hitpoints = |
| hitpoints = |
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| roundtime = <!-- Creature speed --> |
| roundtime = ~4 sec. <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Flamberge |
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| PAA = 442 |
| PAA = 442 |
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| PA2 = Maul |
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| PAB = 442 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Bull Rush |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| Melee = 304 DS |
| Melee = 304 DS |
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| Ranged = ? |
| Ranged = ? |
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| Bolt = |
| Bolt = 340-370 DS |
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| UDF = ? |
| UDF = ? |
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| BarTD = ? |
| BarTD = ? |
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| CleTD = |
| CleTD = 430 |
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| EmpTD = |
| EmpTD = 430 |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| MnETD = ? |
| MnETD = ? |
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| MjSTD = |
| MjSTD = 430 |
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| MnSTD = |
| MnSTD = 430 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl. |
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl. |
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Champions will occasionally wield a jagged crystal-bladed [[flamberge]]. Like the other crystal-bearing weapons the Ithzir use, |
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly. |
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Revision as of 13:41, 21 February 2017
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With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.
Hunting Strategies
Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.
Other Information
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.
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