Ithzir champion: Difference between revisions

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(just getting started on this one. typoes on the description are as they are in-game)
 
(more attributes)
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| bcs = Yes
| bcs = Yes
| hitpoints =
| hitpoints =
| roundtime = <!-- Creature speed -->
| roundtime = ~4 sec. <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = flamberge
| PA1 = Flamberge
| PAA = 442
| PAA = 442
| PA2 = Maul
| PAB = 442
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
Line 18: Line 20:
| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Bull Rush
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
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| Melee = 304 DS
| Melee = 304 DS
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = 340-370 DS
| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = ?
| CleTD = ?
| CleTD = 430
| EmpTD = ?
| EmpTD = 430
| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
Line 38: Line 41:
| MjETD = ?
| MjETD = ?
| MnETD = ?
| MnETD = ?
| MjSTD = ?
| MjSTD = 430
| MnSTD = ?
| MnSTD = 430
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.


Champions will occasionally wield a jagged crystal-bladed [[flamberge]]. Like the other crystal-bearing weapons the Ithzir use, it will flare with lightning, and even a light hit can be deadly.
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

Revision as of 13:41, 21 February 2017

Ithzir champion
Level 105?
Family ithzir family creatures
Body Type Biped
Classification(s) extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP
Speed ~4 sec.
Attack Attributes
Physical Attacks
Flamberge 442 AS
Maul 442 AS
Combat Maneuvers
Disarm Weapon
Bull Rush
Defense Attributes
Armor
Metal Breastplate ASG 17
Immunities
stun
Defensive Strength (DS)
Melee 304 DS
Ranged ?
Bolt 340-370 DS
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base 430
Empath Base 430
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual 430
Major Spiritual 430
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin ?
Other ?

With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.

Hunting Strategies

Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.

Other Information

Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.

Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.

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