Rejuvenation (1607): Difference between revisions
(Rejuvenation heals the full amount even on cooldown, as of 08/19/2014 update. Removed official link.) |
(Reordered sections as it does not make sense to discuss mana cost as a function of hp/stam restored before saying how much is actually restored.) |
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By focusing spiritual magic through the '''Rejuvenation''' spell, the Paladin is able to restore [[health]] and [[stamina]]. This spell is self-cast only. |
By focusing spiritual magic through the '''Rejuvenation''' spell, the Paladin is able to restore [[health]] and [[stamina]]. This spell is self-cast only. |
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The base version of the spell restores 15 Health & Stamina Points at a cost of 7 [[Mana Point]]s (MP). The amount of health and stamina restored, as well as the mana cost, increases with training in [[Spiritual Lore, Blessings]]. |
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The base [[mana point]] (MP) cost for Rejuvenation is 7 MPs for a gain of 15 Health & Stamina Points. The base restoration can be increased by lore knowledge. |
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The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
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Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina. |
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina. |
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==Lore Benefit== |
==Lore Benefit== |
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Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 HP per seed 1 [[summation]], starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks. |
Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 HP per seed 1 [[summation]], starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks. |
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The base mana cost of the spell is 50% of the maximum health or stamina points restored. |
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==Resources== |
==Resources== |
Revision as of 13:05, 30 August 2017
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By focusing spiritual magic through the Rejuvenation spell, the Paladin is able to restore health and stamina. This spell is self-cast only.
The base version of the spell restores 15 Health & Stamina Points at a cost of 7 Mana Points (MP). The amount of health and stamina restored, as well as the mana cost, increases with training in Spiritual Lore, Blessings.
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.
Lore Benefit
Training in Spiritual Lore, Blessings increases the rejuvenation gain by +3 HP per seed 1 summation, starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks.
The base mana cost of the spell is 50% of the maximum health or stamina points restored.
Mana Control Benefit
Training in Spiritual Mana Control reduces the mana cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs.