Rejuvenation (1607): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Rejuvenation heals the full amount even on cooldown, as of 08/19/2014 update. Removed official link.)
(Reordered sections as it does not make sense to discuss mana cost as a function of hp/stam restored before saying how much is actually restored.)
Line 17: Line 17:
By focusing spiritual magic through the '''Rejuvenation''' spell, the Paladin is able to restore [[health]] and [[stamina]]. This spell is self-cast only.
By focusing spiritual magic through the '''Rejuvenation''' spell, the Paladin is able to restore [[health]] and [[stamina]]. This spell is self-cast only.


The base version of the spell restores 15 Health & Stamina Points at a cost of 7 [[Mana Point]]s (MP). The amount of health and stamina restored, as well as the mana cost, increases with training in [[Spiritual Lore, Blessings]].
The base [[mana point]] (MP) cost for Rejuvenation is 7 MPs for a gain of 15 Health & Stamina Points. The base restoration can be increased by lore knowledge.


The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.


Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.

==Mana Control Benefit==

The base mana cost is 50% of the maximum health or stamina points restored. Training in [[Spiritual Mana Control]] reduces the cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs.


==Lore Benefit==
==Lore Benefit==


Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 HP per seed 1 [[summation]], starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks.
Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 HP per seed 1 [[summation]], starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks.

The base mana cost of the spell is 50% of the maximum health or stamina points restored.

==Mana Control Benefit==

Training in [[Spiritual Mana Control]] reduces the mana cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs.


==Resources==
==Resources==

Revision as of 13:05, 30 August 2017

Rejuvenation (1607)
Mnemonic [REJUV]
Duration Immediate
Utility Magic  
Subtype Health & Stamina restoration 
Availability Self-cast 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

By focusing spiritual magic through the Rejuvenation spell, the Paladin is able to restore health and stamina. This spell is self-cast only.

The base version of the spell restores 15 Health & Stamina Points at a cost of 7 Mana Points (MP). The amount of health and stamina restored, as well as the mana cost, increases with training in Spiritual Lore, Blessings.

The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.

Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.

Lore Benefit

Training in Spiritual Lore, Blessings increases the rejuvenation gain by +3 HP per seed 1 summation, starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks.

The base mana cost of the spell is 50% of the maximum health or stamina points restored.

Mana Control Benefit

Training in Spiritual Mana Control reduces the mana cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs.

Resources