Empathic Assault (1110)

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Empathic Assault (1110)
Mnemonic [EMPASSAULT]
Duration Instantaneous
Attack Magic - Damage  
Subtype bolt spell & warding 
Target(s) Single-target 
Interval {{{interval}}} 
Damage Type Hitpoint 
State(s) Inflicted {{{status}}} 
Critical Type Plasma 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing

The Empathic Assault spell allows the Empath to target an enemy with an AS bolt spell that, when successful, does initial hit point damage with possible plasma criticals, and then establishes an empathic connection between the caster and the target. This connection then causes a series of warding attacks which can further damage the target. The Empath's Mental Lore training significantly affects the potency of this spell.

This spell is contained in faceted amethyst wands made by empaths with 50 or more ranks in Alchemic Trinkets.

Factors that affect Empathic Assault

  • The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus, plus modifiers that affect aimed attack strength, such as Heroism, Bravery, or Intensity.
  • Mental Lore, Transformation training increases the bolt part of this spell's damage factor by .001 per rank until rank 50. After the 50th rank, it increases by .0005 per rank until the 100th rank.
  • Mental Mana Control training gives a warding margin benefit to the warding part of the spell.
  • Mental Lore, Manipulation reduces the target's TD based on Seed 1 of the summation chart. The maximum benefit is -13 TD at 91 ranks of Mental Lore, Manipulation. There is a small, random pushdown (up to 5) even with no lore ranks. If a character's lore benefit provides a greater bonus, it is used; otherwise, the random number is used. The pushdown is added again for each additional cycle of the spell, including if the spell is recast before the cycles complete. The total number of cycles in this case would only increase by one and not the normal amount as deemed by...
  • Mental Lore, Telepathy increases the number of warding cycles at 5, 20, 40, 65, and 100 ranks. A total of two warding cycles occur with 5 ranks and a maximum of six cycles occur at 100 ranks. Note that if the target successfully wards against a cycle, no further cycles will be issued.

Using Empathic Assault

An Empath who wishes to utilize Empathic Assault as a primary hunting spell typically trains diligently in Mental Lore, Telepathy in order to increase the number of warding cycles the spell offers.

The bolt spell portion of Empathic Assault adheres to the following bolt spell table:

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Empathic Assault DF .680 .495 .365 .280 .205
AvD 55 45 44 43 42 30 28 26 24 15 11 7 3 7 1 -5 -11

Empathic Assault will work on all targets, but some targets may be immune to the empathic connection and subsequent warding attacks. Those immune to the connection include the undead and constructs.

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