Consecrate (1604)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Consecrate is one of the few utility spells in the Paladin Base, and thus serves a number of different functions, from popping cursed gates, renewing manna bread, extending blesses, and providing sanctified weapons, shields, and armor with plasma flares.
Consecrate is a combinations of two now deprecated spells, Purify (1604) and Guiding Light (1608), packing all their features into one.
Non Holy Items
- Consecrate will open the Graveyard gate near Wehnimer's Landing.
- Spoiling food items will be somewhat renewed, whether a mere stale tart or manna bread:
- For weapons it can increase the duration of Bless Item (304) or Symbol of Blessing. Consecrate is cast at the weapon first, and then the blessing must be performed within 10 minutes, which is extended by a base amount of an additional 50%. Alternatively, it can also prepare a non-holy weapon for Sanctify (1625).
Lore Effects
The refreshing duration of food is extended by an unknown amount.
Purify will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.
Bless extension is increased an additional 5% per rank of Spiritual Lore, Blessing up to maximum of 100% at 10 ranks.
Holy Items
A Paladin can channel spiritual energy into a holy weapon, shield, or armor (sanctified) adding plasma criticals which will potentially cause it to flare up to two times against a foe. The spell has a base duration of 50 swings.
Consecrate may even be cast upon magical sanctified items if the caster's Paladin Spell ranks + Spiritual Lore, Blessings ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy item.
Each time the weapon fails to flare, the base percent chance increases with each successful hit until a flare occurs. Paladin Base spell training will increase the number of swings. The bonus is +1 per Paladin spell rank over 8, to a maximum of 25 additional swings (75 total swings).
Lore Effects
- Training in Spiritual Lore, Blessings will increase the number of swings (+1 per lore rank). This bonus is added to the 50 swing base duration.
- The base chance for a second flare is increased with training in the Spiritual Lore, Blessings skill. There is an additional 4% chance at 3 ranks with a maximum bonus of 68% at 187 ranks (4% per seed 3 bonus).
Training in Spiritual Lore, Summoning increases the potency of the secondary flare by increasing the crit rank by .2 per Seed 6. Therefore, 40 ranks in Spiritual Lore, Summoning will increase the crit rank by 1. Intermediate training also helps. If the Paladin's lore ranks would give a .8 increase in crit rank, then the crit rank level would be increased by 1 80% of the time.
Messaging
An example of two consecutive flares:
>You swing a maple-hafted eonake flail at a cave troll! AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133 ... and hit for 20 points of damage! Torn muscle in the cave troll's right leg! ** Your eonake flail pulses with a burst of plasma energy! ** ... 10 points of damage! Stinging burn to the cave troll's hand. ** Your eonake flail sprays with a burst of plasma energy! ** ... 25 points of damage! Stinging burn to the cave troll's hand. Roundtime: 5 sec.