Smite/Bane (302)

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Smite/Bane (302)
Mnemonic [SMITE]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single 
Damage Type Hitpoint 
Critical Type Plasma 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Depending on the deity a cleric worships, the cleric will receive either the spell Smite or the spell Bane. Both spells inflict damage onto a hosts body, with plasma flares that induce further harm.

Smite's effectiveness leans toward the old ways of the clerics. It is a very powerful spell to be used upon the undead. Bane's effectiveness leans toward a darkened path of sorcery, and its power lies in harming the living.

Specifically, on the CONVERT (verb) list, choices 1 to 39 are Smite, and choices 50-74 are Bane. Clerics who have not yet chosen a deity via CONVERT can use a default version of Smite that only works on undead, and will receive the full version of Smite or Bane after converting.

Lore Benefits

Spiritual Lore, Religion increases damage and the chance of an infusion, which increases the damage dealt by the first (concussion) cycle. The chance is approximately Spiritual Lore, Religion skill divided by 10. There is no additional mana cost.

Resolution

Smite/Bane deals damage in two cycles. The first cycle deals HP damage and has a maximum of 45 for a non-infused cast. The second cycle deals plasma critical damage. Both spells also harbor the ability to instantly kill a target, depending on lore training and warding margin (up to around 9%).

Smite is more effective against undead targets, while Bane is suited better towards living enemies. If Bane is used against an undead target, or Smite is used against a living target, the spell will cost double (4 mana) with no chance of infusion. In addition, the first cycle's damage will be halved, and the second cycle's flare will be weaker. However, the chance to instantly kill the target remains regardless.

Note: Smite has a slightly higher base damage factor (0.6) than Bane (0.5) against their respectively aligned targets.

CHANNEL increases effective warding margin when the caster has one or two open hands. To channel automatically when using the INCANT verb, use the command INCANT SET CHANNEL 302.

Channeling Bonus
STANCE
OFF
ADV
FOR
NEU
GUA
One Open Hand
+20
+16
+12
+8
+5
Two Open Hands
+40
+32
+24
+16
+10

If the target is incapacitated (stunned or bound), Smite/Bane gains a +15 bonus to effective warding margin.

Smite/Bane Messaging

The following messaging with corresponding endrolls is based on CASTing or CHANNELing with no open hand. The endroll/messaging relationship changes when phantom endrolls are added to the attack. For example, channeling from guarded adds five phantom endrolls. These additional endrolls will change the endroll/messaging relationship. The smite messaging corresponding to a +101 endroll will shift from 'Tiny filaments of blue-white energy' to 'A scintilla of blue-white energy'.

Smite Damage Messaging
Endroll Message
101 - 105
Tiny filaments of blue-white energy pierce a <target>, lightly agitating a <target>'s skin.
106 - 110
A scintilla of blue-white energy slightly agitates a <target>.
111 - 115
Small globes of blue-white energy crash into a <target>, causing small bruises to form.
116 - 130
Prismatic shards of blue-white energy shatter against a <target>, inflicting moderate wounds.
131 - 145
A pinpoint of blue-white energy traces its way along a <target>'s skin, leaving a blackened line in its wake.
146 - 160
A cascade of blue-white energy waves buffets a <target>.
161 - 175
An explosion of blue-white energy near a <target> consumes the surrounding area with a blinding light.
175 - 190
Multiple rays of blue-white energy ignite several patches of a <target>'s skin in a blaze of energy.
191 - 210
Large wisps of blue-white energy lash out at a <target>, cauterizing the impact marks on the skin in an instant.
211+
A massive beam of blue-white energy engulfs a <target> in a luminous column of light!
Smite Instant Death Messaging
A minuscule blue-white star slowly ascends from the floor directly under the ghostly pooka, blinking in and out of existence as it passes through the pooka's skin. Upon reaching its apex just above the pooka, the star explodes in a brilliant display of sound and light. Tiny sparks of energy shower down upon a ghostly pooka, causing the pooka to writhe in agony as her entire being is covered in a brilliant white glow.
Smite Infusion Messaging
With a sudden burst of divine insight, you're able to amplify the power of your Smite spell!
Bane Damage Messaging
Endroll Message
101 - 105
The violet haze lightly swirls around the <target>, inducing light wounds upon a <target>'s skin.
106 - 110
The violet haze softly swirls around the <target>, causing tiny abrasions upon a <target>'s skin.
111 - 115
The violet haze slowly swirls around the <target>, inducing temperate wounds upon a <target>'s skin.
116 - 130
The violet haze steadily swirls around the <target>, discoloring patches on a <target>'s skin that came in direct contact with the haze.
131 - 145
The violet haze eddies and swirls around the <target>, lashing out at a <target>'s skin with ethereal tendrils.
146 - 160
The violet haze quickly swirls around the <target>, and the velocity causes large pieces of a <target>'s skin to peel off.
161 - 175
The violet haze rapidly swirls around the <target>, sparking with pockets of chaotic, plasma energy.
176 - 190
The violet haze furiously swirls around the <target>, striking at a <target> with small flashes of plasma.
191 - 210
The violet haze violently swirls around the <target>, scorching the skin of a <target>.
211+
The violet haze chaotically swirls around the <target>, the tremendous force causing the victim to crumple inward upon itself!
Bane Instant Death Messaging
A triad of ebony orbs conjoined by crackling ribbons of violet energy suddenly appear out of nowhere. The pulsating orbs take up a position directly in front of the <target>, and slowly begin to move apart, stopping when they form a triangular shape of equal height to the creature. Encasing the <target> within this framework, the triangle begins to rotate with tremendous speed, binding the <target> with a cocoon of energy ribbons. A blur of violet and black obscures a <target> from view and as mysteriously as the orbs appeared, they fade away.
All that remains of the <target> is a charred ashen figure of its former self lying upon the floor.
Bane Infusion Messaging
With a sudden burst of divine insight, you're able to amplify the power of your Bane spell!

Combat Resolution

Successful cast:

You chant a reverent litany, clasping your hands while focusing upon the Smite spell...
Your spell is ready.
>You channel at a wraith.
A scintillating, blue-white aura encompasses a wraith.
   CS: +179 - TD: +45 + CvA: +25 + d100: +68 == +227
   Warding failed!
A massive beam of blue-white energy engulfs a wraith in a luminous column of light!
The wraith is hit for 45 points of damage!
   ... 35 points of damage!
   Left arm ripped in half at the elbow!
   The fallen arm evaporates as a new one materializes.
Cast Roundtime 3 Seconds.

The wraith is hit for 45 points of damage! is the messaging for the first damage cycle. Additional damage, ... 35 points of damage! is the second (critical damage) cycle with injury location messaging. Even though no bodily injuries result from the attack, there is flavor messaging indicating the physical location of the damage Left arm ripped in half at the elbow!. The critical messaging may also include messaging indicating an instant healing, The fallen arm evaporates as a new one materializes.

Non-corporeal Undead

When cast upon non-corporeal type creatures the second cycle is plasma critical hitpoint damage only. There are no critical injuries. The messaging for this attack cycle is found in the non-corporeal critical table which is a generic messaging critical table for all non-corporeal creatures regardless of the damage type.

See Also

External Links