Human
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Humans are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in Elanthia, humans have a rather short life-span.
Humans usually dwell in the Turamzzyrian Empire, sometimes referred to as the Human Empire. The size of this empire rivals that of the Elven Nations.
Humans only speak common and the guild language of their profession.
Statistics of Humans
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
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+5 | 0 | 0 | 0 | 0 | 0 | +5 | +5 | 0 | 0 |
Note: Growth rates are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on statistic growth rates.
Note: To edit the layout of the tables in this section, go to Template:Race stats
Other Characteristics
Spirit Regeneration | 1 per 3 min | Decay Timer | 14 min |
Max Health | 150 | Base Regeneration | 2 |
Weight Factor | .90 | Encumbrance Factor | 1.00 |
Maneuver Bonus | Average |
Humans receive a moderate hiding bonus in town.
Related Articles
Human Cultures
Aldora | Allace | Bourth | Chastonia | Dragach | Estoria | North Hendor |
South Hendor | Highmount | Honneland | Jantalar | Mestanir | Oire | Riverwood |
Seareach | Selanthia | Talador | Torre | Trauntor | Vornavis | Tehir |
External Links
- http://www.play.net/gs4/info/races/human.asp - Official Documentation
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