Illusions
A Sorcerer Guild skill focused on obfuscation and creating objects from nothing. This skill comprises six (6) individual illusions which are studied and practiced in sequence.
Creating an Illusion
- ILLUSION {rose|vortex|maelstrom|void} : makes an attempt to create the illusion in your empty hand
- ILLUSION {shadow|demon} {target} : makes an attempt to create a shadow over an item or demon illusion over a minor demon
Each illusion is progressively difficult to create successfully. Rose being the easiest, and shadow being the most difficult (demon illusions always succeed). An attempt will always incur a random amount of RT between 1 and 5 sec, regardless of the attempt's outcome. Since overall ranks in illusions is a significant factor in success, past illusions are generally easier to create than current ones. Each time an attempt at creation is made, the following factors are assessed and a d100 roll made.
Success Factors
Illusion ranks | Aura |
Perception | Wisdom |
Level | Discipline |
Illusion's difficulty | Intuition |
Duration
Unless disposed of prematurely, each illusion will last for XX sec per rank in illusions.
Rose (ranks 0-6)
The first and most interactive illusion. A detailed "black essence rose" is produced in the hand of the sorcerer which created it. They offer a variety of roleplay functions, such as the ability to change one's eye color.
- EAT ROSE : Disposes of the rose. Upon eating a rose, the essence travels through the skin and covers the eyes, temporariily causing them to appear pupiless and black-sheened. If Eye Spy is cast while under this effect, the floating eye will retain this appearance. If a non-sorcerer eats a rose, it casts the spell Nightmare upon them.
- TAP ROSE : Causes the rose to dissolve and temporarily reform into the shape any one of a number of creatures.
- COVER ROSE : Causes the rose to turn invisible, but still remain in the sorcerer's hand. Covering it again will bring it back into visibility.
- RUB ROSE : Causes the rose to dissolve into a collection of swirling motes of essence, before returning to the shape of a rose.
- POINT ROSE AT {character|container} : Allows one to put the rose into the hand of a character, or to put a rose inside of a container, including worn containers and objects such as benches.
- THROW ROSE AT {character} : Throws the rose at the character, turning it into a stiletto which shatters harmlessly on their chest before returning to the hand of the thrower.
- CLENCH ROSE : Causes the rose to sprout long but harmless thorns.
Vortex (ranks 7-14)
A whirlwind of essence dust and debris in the form of a "swirling colorless vortex." It has no specific functions, but can be interacted with as a normal object. Using verbs such as peer, grin, and smile on the vortex will cause it to be dispersed. This illusion is commonly used as the 'default' illusion when performing the teach task because of its minimal screen scroll.
Maelstrom (ranks 15-24)
An advanced version of vortex, appearing as a "raging tempest." With churning air, arcing lightning, and hailstones, its a miniture illusionary version of the Energy Maelstrom spell. As with the vortex, it offers no mechanical functions but can be dispersed through certain verbs. This illusion is widely known as the worst eyesore of all the illusions.
Void (ranks 25-34)
A "rippling black void" mimicking an Implosion is created. Many disposable items can be placed within them, destroying both item and void permanently.
- PUT {item} IN VOID : effectively trashes (deletes) the item, and causes the void to dissipate
Shadow (ranks 35-47)
An "errant black shadow" can be used to conceal items on the ground from the view of other characters or the janitor. Only the creator of the shadow can manipulate items within or dispel the shadow.
- ILLUSION SHADOW SHADOW : Will dispel the shadow prematurely. Be aware adjectives (such as second or other) cannot be used with this command, which often creates problems if more than one sorcerer is doing shadow repetitions in the same room.
Demon (ranks 48-63)
The pinnacle of illusions is the ability to enshroud minor demons, concealing their true form from the law and nosy characters. Due to the complexity of the demon illusions, they are learned one at a time. Proficiency with more basic demon illusions must be displayed before others can be practiced.
- ILLUSION SENSE {figure|gnoll|ferret|vulture|toucan|wolf} : approximates the time remaining of the demon's illusion
- ILLUSION DEMON {figure|gnoll|ferret|vulture|toucan|wolf} : refreshes the demon illusion
- ILLUSION DEMON {figure|gnoll|ferret|vulture|toucan|wolf} DISPEL : ceases the demon illusion
Demon Archetype | Corresponding Illusion | Rank Learned |
---|---|---|
Igaesha | large black vulture | 48 |
Imp and Shien | stooped and wizened gnoll | 56 ? |
Grantris | lithe ferret | |
Verlok | brightly plumed toucan | |
Aishan | languid [color †] wolf | |
Abyran and Grik | hooded figure | 63 |
† The wolf illusion retains the original color of the aishan it masks.