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'''Alchemy''' is a group of guild skills for the [[cleric]], [[empath]], [[sorcerer]], and [[wizard]] professions. They allow for the creation of certain items through combining ingredients and performing a process on them using certain equipment.
'''Alchemy''' is a group of guild skills for the [[cleric]], [[empath]], [[sorcerer]], and [[wizard]] professions. They allow for the creation of certain items through combining ingredients and performing a process on them using certain equipment.


Alchemy is split into three groups: general alchemy, potions, and trinkets. General alchemy is the same for all four pure professions while potions and trinkets are different for each profession.
Alchemy is split into three groups: [[General Alchemy]], [[Alchemic Potions]], and [[Alchemic Trinkets]]. General alchemy is the same for all four pure professions while potions and trinkets are different for each profession.


== Success Factors ==
== Success Factors ==
Global factors for success include guild rank difference (newly learned abilities are more difficult to practice) and your [[DIS]] bonus.
Global factors for success include guild rank difference (newly learned abilities are more difficult to practice) and your [[DIS]] bonus.


Factors for success when attempting SIMMER or BOIL, also include your [[LOG]] bonus and [[Magic Item Use|Magical Item Use]] training.
Factors for success when attempting [[ALCHEMY SIMMER (verb)|SIMMER]] or [[ALCHEMY BOIL (verb)|BOIL]], also include your [[LOG]] bonus and [[Magic Item Use|Magical Item Use]] training.


Factors of success for the remaining, unnamed abilities also include your profession's primary mana stat and relevant Mana Control training. (<b><i>Posted by GM Estild</i></b>)
Factors of success for the remaining, unnamed abilities also include your profession's primary mana stat and relevant Mana Control training. (<b><i>Posted by GM Estild</i></b>)
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* [[sapphire|yellow sapphire]]
* [[sapphire|yellow sapphire]]
* water
* water

== Alchemy Subskills ==

There are a several alchemy verbs that one learns by progressing through the ranks of [[General Alchemy]]. These are taught by the Skilled Masters at preset ranks.

===[[ALCHEMY SEAL (verb)|Alchemy Seal]] ===

Alchemy Seal is the final step in any [[Alchemy Recipe|alchemy recipe]]. It is the magical process which finalizes and stabilizes the ingredients in a recipe into the final result. It is taught in the first rank of [[General Alchemy]].

===[[ALCHEMY BOIL (verb)|Alchemy Boil]] ===

Alchemy Boil is one of two methods of heating a concoction in a [[Alchemy Cauldron|cauldron]]. It is taught during the first rank of [[General Alchemy]].

===[[ALCHEMY SIMMER (verb)|Alchemy Simmer]] ===

Alchemy Simmer is one of two methods of heating a concoction in a [[Alchemy Cauldron|cauldron]]. It is taught during the first rank of [[General Alchemy]].

===[[ALCHEMY EXAMINE (verb)|Alchemy Examine]] ===

Alchemy Examine is a verb which allows a character to inspect an [[Alchemy Ingredient|ingredient]], detailing whether or not it is suited for alchemy, as well as if it can be used as a substitute in any [[Alchemy Recipe|recipes]] for another ingredient. It is taught during the first rank of [[General Alchemy]].

===[[ALCHEMY CHANT (verb)|Alchemy Chant]] ===

Alchemy Chant is a verb which allows a character to infuse a spell into solution. This results in the concoction containing this spell. An alchemist can only chant a spell that they know, limiting the creation of certain items to certain professions. It is performed by entering ALCHEMY CHANT and then the spell number or name of the spell.

===[[ALCHEMY DISTILL (verb)|Alchemy Distill]] ===

Alchemy Distill allows a character to distill a liquid in an [[Alchemy Alembic|alembic]], removing impurities from it to result in a different liquid. It is taught at rank 15 of [[General Alchemy]].

===[[ALCHEMY EXTRACT (verb)|Alchemy Extract]] ===

Alchemy Distill allows a character to put an [[Alchemy Ingredient|ingredient]] into [[Alchemy Crucible|crucible]], which cooks away the majority of the ingredient, leaving behind a new one. It is taught at rank 15 of [[General Alchemy]].

===[[ALCHEMY INFUSE (verb)|Alchemy Infuse]] ===

Alchemy Infuse allows a character to instill mana into an [[Alchemy Ingredient|ingredient]] or [[Alchemy Solution|solution]]. It is taught at rank 30 of [[General Alchemy]].

===[[ALCHEMY REFRACT (verb)|Alchemy Refract]] ===

Alchemy Refract allows a character to refract sunlight into an [[Alchemy Ingredient|ingredient]] or [[Alchemy Solution|solution]].


== Tasks for Alchemy Progression ==

There are a variety of tasks that can be assigned by the taskmaster for Alchemy. Some of these are limited by one's progress in [[General Alchemy]], and some are only assigned in the [[Alchemic Potions|potion]] and [[Alchemic Trinkets|trinket]] skills. A number of repetitions (reps) are assigned along with each task, all of which must be executed before the task is considered complete. The number of reps is also random, but the base increases with increasing ranks. Each completed task will garner an amount of guild training points, and once enough training points are received, a promotion to the next rank is earned. Certain tasks have an inclination to give a higher number of training points, but it still varies considerably. To view current ranks, current task, reps remaining until next task, and points remaining until next rank, use the [[GLD (verb)|GLD]] command.

* ASK {NPC} ABOUT TRAINING [[General Alchemy|ALCHEMY]]/[[Alchemic Potions|POTION]]/[[Alchemic Trinkets|TRINKET]] once you have completed the reps for your task. This checks in with the administrator, rewarding you training points. Repeat this command to receive your next task.

* ASK {NPC} ABOUT NEXT [[General Alchemy|ALCHEMY]]/[[Alchemic Potions|POTION]]/[[Alchemic Trinkets|TRINKET]] when the Training Administrator tells you to visit the [[Guildmaster]] to receive a promotion. The Guildmaster will award you the next rank, along with a small amount of [[experience]] and [[fame]]. Once the Guildmaster has promoted you, return to the Training Administrator to receive your next task.

=== Make Tough [[Alchemy Recipe|Recipes]] ===

This task requires that you make a recipe of sufficient difficulty in your cauldron. Recipe difficulty varies between recipes, but in general, you can expect that if a recipe was taught within ten ranks of your current rank, it will still be "difficult". You cannot use recipes from one of the three skills for any of the others, for example, you could not make a wand from [[Alchemic Trinkets]] to get a repetition in [[General Alchemy]] or [[Alchemic Potions]].

=== Use [[ALCHEMY BOIL (verb)|Boil]] In A [[Alchemy Recipe|Recipe]] ===

This task is much like the previous task, however, it requires that you make a recipe that involves the [[ALCHEMY BOIL (verb)|boil subskill]] of [[General Alchemy]]. In all other ways, it is identical.

=== Use [[ALCHEMY SIMMER (verb)|Simmer]] In A [[Alchemy Recipe|Recipe]] ===

Like the boil task, the simmer task is nearly the same as the tough recipe task, however, it requires that you make a recipe that involves the [[ALCHEMY SIMMER (verb)|simmer subskill]] of [[General Alchemy|Alchemy]]. In all other ways, it is identical.

=== Use [[ALCHEMY BOIL (verb)|Boil]]/[[ALCHEMY SIMMER (verb)|Simmer]]/[[ALCHEMY CHANT (verb)|Chant]] At The Training Cauldrons ===

These tasks are similar to the previous tasks, in that they require you to make a potion at the [[Alchemy Cauldrons|training cauldrons]]. To enter the cauldrons, find where they are located in the guild and GO CAULDRON. This will leave you in a new room with a special cauldron that resists magic. When using [[ALCHEMY BOIL (verb)|ALCHEMY BOIL]]/[[ALCHEMY SIMMER (verb)|SIMMER]]/[[ALCHEMY CHANT (verb)|CHANT]], there is a significant chance that the attempt will fail, requiring you to attempt again. If you try to continue the recipe without succeeding, the recipe will not work, and you will not recieve a repetition. The variant requiring ALCHEMY CHANT will not occur in General Alchemy.

=== Clean Equipment ===

This task requires you to get a rag from within the guild and CLEAN [[Alchemy Crucible|CRUCIBLE]] in the [[Alchemy Workshop|workshops]] of your guild. This will give between 10 and 20 RT for each one. There are a limited number of crucibles within each guild, and you must wait ten minutes to clean one that you have recently cleaned before you can do it again. However, you can go to guild in another town to continue your repetitions without this limitation.

=== Polish Lens Assemblies ===

This task requires you to get a cloth from within the guild and POLISH [[Alchemy Lens Assembly|ASSEMBLY]] in the [[Alchemy Workshop|workshops]] of your guild. This will give between 10 and 20 RT for each one. There are a limited number of lens assemblies within each guild, and you must wait ten minutes to polish one that you have recently polished before you can do it again. However, you can go to guild in another town to continue your repetitions without this limitation.

=== Sweep [[Alchemy Workshop|Workshops]] ===

This task requires that you get a broom and pan from within the guild and sweep up piles of dust in the [[Alchemy Workshop|workshops]]. Just find a pile of dust and SWEEP DUST repeatedly. Each sweeping will incur 5-8 RT, and each pile will take around five sweeps to get it. After this, you will gather it into your pan. It takes around 4 piles to fill a pan. Each filled pan will reward you one repetition.

=== Distill Water ===

This task requires that you go through the lengthy process of distilling water for the guild using an [[Alchemy Alembic|alembic]]. This task tends to take a while, and as such, usually only requires a few repetitions. First, one must enter the [[Alchemy Workshop|alchemy workshops]] and POUR ALEMBIC. This will incur 20 [[RT]], after which you must LIGHT ALEMBIC, which will incur another 10 [[RT]]. After this, the alembic will begin to boil the water over the course of about two minutes, during which you do not incur [[RT]], and can do other things while remaining in the same room. Eventually, the alembic will shake with the pressure, and you need to TURN ALEMBIC, which will incur 35 [[RT]]. After this, you must wait about two more minutes for the alembic to shake again, when you will TURN it again. After the fire has died down, CLEAN ALEMBIC for another 35 [[RT]], and then GET ALEMBIC, which will incur 10 more [[RT]] and finish a repetition. If you perform the wrong verb, wait to long to perform the TURN verb, or do a verb to early, a guild worker will run in and stop you, forcing you to start the task over again.

=== Grind Ingredients For The Guild ===

For this task, you need to go to the [[Guild Supplies|guild component storage]] and get one of the stone mortars from within. Then, one by one, GET the ingredients from the shelf, and you will put them in your [[Alchemy Mortar|mortar]]. Proceed to [[GRIND (verb)|GRIND]] the ingredient until it cannot be ground anymore, then GIVE the mortar to the clerk. He will take the ingredient, but leave you with the mortar. Each ingredient counts as a repetition. If there are no more ingredients on the shelf, ASK CLERK ABOUT INGREDIENTS and he will restock them.

=== Collect Ingredients For The Guild ===

To complete this task, you need to go to the clerk in the [[Guild Supplies|guild component storage]] and ASK CLERK FOR LIST. He will supply you with a backpack and a scroll inside which details a number of ingredients which he wants you to gather. These ingredients will be a request for 1-5 of any of the following: gems, herbs, foragables, alchemy components, and skins. Some of these may also be requested in a ground up form, which you must do to them with a mortar and pestle once you procure the ingredient itself. Each completed request with the proper amount of the ingredient will constitute one repetition. To turn in your list and backpack, hold the backpack in one hand and the scroll in the other. Then, GIVE SCROLL TO CLERK and he will take both, rewarding you the sufficient number of repetitions. If you have extra items in the backpack, too few, or too many, he will refuse to take it.

If you do not complete the total number of repetitions, but do turn in some of the ingredients, you will have to wait 15 minutes before he will give you a new list. If you cannot collect and of the ingredients, or lose your list and backpack, you must wait 30 minutes before he will give you a new set.

This, like the distilling task, usually does not have a significant number of repetitions. When turned in, the clerk will pay you a fraction of the original cost of the items you give him.

=== Grind A Variety Of Ingredients ===

This task requires that you [[GRIND (verb)|GRIND]] a number of ingredients of any sort in your [[Alchemy Mortar|mortar]]. Any ingredients will work, but they each need to be different than the ones you have already done for the task. You do not need to turn in these ground ingredients; it is just a practice task.

=== [[ALCHEMY DISTILL (verb)|Distill]] Ingredients ===

For this task, you must [[ALCHEMY DISTILL (verb)|distill]] any ingredient which can be done in the [[Alchemy Workshop|workshops]]. This is accomplished by holding the ingredient in the right hand and an empty flask in the left hand, and typing [[ALCHEMY DISTILL (verb)|ALCHEMY DISTILL]] in front of an available [[Alchemy Alembic|alembic]]. This will incur four 10 second [[RT]] cycles, and give you the ingredient, which is yours to keep. Each successful distillation results in one repetition.

This task will not be assigned until rank 15 in General Alchemy.

=== [[ALCHEMY EXTRACT (verb)|Extract]] Ingredients ===

For this task, you must [[ALCHEMY EXTRACT (verb)|extract]] any ingredient which can be done in the [[Alchemy Workshop|workshops]]. This is accomplished by holding the ingredient in the right hand, and typing [[ALCHEMY EXTRACT (verb)|ALCHEMY EXTRACT]] in front of an available [[Alchemy Crucible|crucible]]. This will incur four 10 second [[RT]] cycles, and give you the ingredient, which is yours to keep. Each successful extraction results in one repetition.

This task will not be assigned until rank 15 in [[General Alchemy]].

=== [[ALCHEMY INFUSE (verb)|Infuse]] Ingredients ===

For this task, you must [[ALCHEMY INFUSE (verb)|infuse]] any ingredient with mana. Each successful infusion results in one repetition.

This task will not be assigned until rank 30 in General Alchemy.

=== Visit The Skilled Masters For A Lesson ===

This task is rarely encountered, only at the start of a new rank and only when the skilled masters have a new skill to teach you. Sometimes this will require actually performing the new skill, sometimes it will not. The skilled master will usually teach a new recipe during these, but not always. Either way, it usually only has one repetition, and this is earned either after listening to the full lesson, or performing the new skill taught by the skilled master one time.

=== Visit The Skilled Masters For Practice ===

This task is only assigned at the the start of a new rank. Once you go to the skilled master, he or she will ask you to make recipes involving either [[ALCHEMY BOIL (verb)|boiling]] or [[ALCHEMY SIMMER (verb)|simmering]], alternating liberally between the two. He or she will take the results of your recipes and pay you a fraction of the cost of their ingredients. It is also possible that you will be taught a new recipe at the start of this task, but it is not a guarantee.

== Experience and Fame ==

Various tasks within the guild will allow an alchemist to gain experience and fame. First and foremost is gaining a rank, which will give you 200 experience and 50 fame. Additionally, finishing a task will give a variable amount of experience, usually around 30.


== External Links ==
== External Links ==

Revision as of 20:24, 15 September 2007

Alchemy is a group of guild skills for the cleric, empath, sorcerer, and wizard professions. They allow for the creation of certain items through combining ingredients and performing a process on them using certain equipment.

Alchemy is split into three groups: General Alchemy, Alchemic Potions, and Alchemic Trinkets. General alchemy is the same for all four pure professions while potions and trinkets are different for each profession.

Success Factors

Global factors for success include guild rank difference (newly learned abilities are more difficult to practice) and your DIS bonus.

Factors for success when attempting SIMMER or BOIL, also include your LOG bonus and Magical Item Use training.

Factors of success for the remaining, unnamed abilities also include your profession's primary mana stat and relevant Mana Control training. (Posted by GM Estild)

Components

A running list of components needed for Alchemy so far:

Alchemy Subskills

There are a several alchemy verbs that one learns by progressing through the ranks of General Alchemy. These are taught by the Skilled Masters at preset ranks.

Alchemy Seal

Alchemy Seal is the final step in any alchemy recipe. It is the magical process which finalizes and stabilizes the ingredients in a recipe into the final result. It is taught in the first rank of General Alchemy.

Alchemy Boil

Alchemy Boil is one of two methods of heating a concoction in a cauldron. It is taught during the first rank of General Alchemy.

Alchemy Simmer

Alchemy Simmer is one of two methods of heating a concoction in a cauldron. It is taught during the first rank of General Alchemy.

Alchemy Examine

Alchemy Examine is a verb which allows a character to inspect an ingredient, detailing whether or not it is suited for alchemy, as well as if it can be used as a substitute in any recipes for another ingredient. It is taught during the first rank of General Alchemy.

Alchemy Chant

Alchemy Chant is a verb which allows a character to infuse a spell into solution. This results in the concoction containing this spell. An alchemist can only chant a spell that they know, limiting the creation of certain items to certain professions. It is performed by entering ALCHEMY CHANT and then the spell number or name of the spell.

Alchemy Distill

Alchemy Distill allows a character to distill a liquid in an alembic, removing impurities from it to result in a different liquid. It is taught at rank 15 of General Alchemy.

Alchemy Extract

Alchemy Distill allows a character to put an ingredient into crucible, which cooks away the majority of the ingredient, leaving behind a new one. It is taught at rank 15 of General Alchemy.

Alchemy Infuse

Alchemy Infuse allows a character to instill mana into an ingredient or solution. It is taught at rank 30 of General Alchemy.

Alchemy Refract

Alchemy Refract allows a character to refract sunlight into an ingredient or solution.


Tasks for Alchemy Progression

There are a variety of tasks that can be assigned by the taskmaster for Alchemy. Some of these are limited by one's progress in General Alchemy, and some are only assigned in the potion and trinket skills. A number of repetitions (reps) are assigned along with each task, all of which must be executed before the task is considered complete. The number of reps is also random, but the base increases with increasing ranks. Each completed task will garner an amount of guild training points, and once enough training points are received, a promotion to the next rank is earned. Certain tasks have an inclination to give a higher number of training points, but it still varies considerably. To view current ranks, current task, reps remaining until next task, and points remaining until next rank, use the GLD command.

  • ASK {NPC} ABOUT TRAINING ALCHEMY/POTION/TRINKET once you have completed the reps for your task. This checks in with the administrator, rewarding you training points. Repeat this command to receive your next task.
  • ASK {NPC} ABOUT NEXT ALCHEMY/POTION/TRINKET when the Training Administrator tells you to visit the Guildmaster to receive a promotion. The Guildmaster will award you the next rank, along with a small amount of experience and fame. Once the Guildmaster has promoted you, return to the Training Administrator to receive your next task.

Make Tough Recipes

This task requires that you make a recipe of sufficient difficulty in your cauldron. Recipe difficulty varies between recipes, but in general, you can expect that if a recipe was taught within ten ranks of your current rank, it will still be "difficult". You cannot use recipes from one of the three skills for any of the others, for example, you could not make a wand from Alchemic Trinkets to get a repetition in General Alchemy or Alchemic Potions.

Use Boil In A Recipe

This task is much like the previous task, however, it requires that you make a recipe that involves the boil subskill of General Alchemy. In all other ways, it is identical.

Use Simmer In A Recipe

Like the boil task, the simmer task is nearly the same as the tough recipe task, however, it requires that you make a recipe that involves the simmer subskill of Alchemy. In all other ways, it is identical.

Use Boil/Simmer/Chant At The Training Cauldrons

These tasks are similar to the previous tasks, in that they require you to make a potion at the training cauldrons. To enter the cauldrons, find where they are located in the guild and GO CAULDRON. This will leave you in a new room with a special cauldron that resists magic. When using ALCHEMY BOIL/SIMMER/CHANT, there is a significant chance that the attempt will fail, requiring you to attempt again. If you try to continue the recipe without succeeding, the recipe will not work, and you will not recieve a repetition. The variant requiring ALCHEMY CHANT will not occur in General Alchemy.

Clean Equipment

This task requires you to get a rag from within the guild and CLEAN CRUCIBLE in the workshops of your guild. This will give between 10 and 20 RT for each one. There are a limited number of crucibles within each guild, and you must wait ten minutes to clean one that you have recently cleaned before you can do it again. However, you can go to guild in another town to continue your repetitions without this limitation.

Polish Lens Assemblies

This task requires you to get a cloth from within the guild and POLISH ASSEMBLY in the workshops of your guild. This will give between 10 and 20 RT for each one. There are a limited number of lens assemblies within each guild, and you must wait ten minutes to polish one that you have recently polished before you can do it again. However, you can go to guild in another town to continue your repetitions without this limitation.

Sweep Workshops

This task requires that you get a broom and pan from within the guild and sweep up piles of dust in the workshops. Just find a pile of dust and SWEEP DUST repeatedly. Each sweeping will incur 5-8 RT, and each pile will take around five sweeps to get it. After this, you will gather it into your pan. It takes around 4 piles to fill a pan. Each filled pan will reward you one repetition.

Distill Water

This task requires that you go through the lengthy process of distilling water for the guild using an alembic. This task tends to take a while, and as such, usually only requires a few repetitions. First, one must enter the alchemy workshops and POUR ALEMBIC. This will incur 20 RT, after which you must LIGHT ALEMBIC, which will incur another 10 RT. After this, the alembic will begin to boil the water over the course of about two minutes, during which you do not incur RT, and can do other things while remaining in the same room. Eventually, the alembic will shake with the pressure, and you need to TURN ALEMBIC, which will incur 35 RT. After this, you must wait about two more minutes for the alembic to shake again, when you will TURN it again. After the fire has died down, CLEAN ALEMBIC for another 35 RT, and then GET ALEMBIC, which will incur 10 more RT and finish a repetition. If you perform the wrong verb, wait to long to perform the TURN verb, or do a verb to early, a guild worker will run in and stop you, forcing you to start the task over again.

Grind Ingredients For The Guild

For this task, you need to go to the guild component storage and get one of the stone mortars from within. Then, one by one, GET the ingredients from the shelf, and you will put them in your mortar. Proceed to GRIND the ingredient until it cannot be ground anymore, then GIVE the mortar to the clerk. He will take the ingredient, but leave you with the mortar. Each ingredient counts as a repetition. If there are no more ingredients on the shelf, ASK CLERK ABOUT INGREDIENTS and he will restock them.

Collect Ingredients For The Guild

To complete this task, you need to go to the clerk in the guild component storage and ASK CLERK FOR LIST. He will supply you with a backpack and a scroll inside which details a number of ingredients which he wants you to gather. These ingredients will be a request for 1-5 of any of the following: gems, herbs, foragables, alchemy components, and skins. Some of these may also be requested in a ground up form, which you must do to them with a mortar and pestle once you procure the ingredient itself. Each completed request with the proper amount of the ingredient will constitute one repetition. To turn in your list and backpack, hold the backpack in one hand and the scroll in the other. Then, GIVE SCROLL TO CLERK and he will take both, rewarding you the sufficient number of repetitions. If you have extra items in the backpack, too few, or too many, he will refuse to take it.

If you do not complete the total number of repetitions, but do turn in some of the ingredients, you will have to wait 15 minutes before he will give you a new list. If you cannot collect and of the ingredients, or lose your list and backpack, you must wait 30 minutes before he will give you a new set.

This, like the distilling task, usually does not have a significant number of repetitions. When turned in, the clerk will pay you a fraction of the original cost of the items you give him.

Grind A Variety Of Ingredients

This task requires that you GRIND a number of ingredients of any sort in your mortar. Any ingredients will work, but they each need to be different than the ones you have already done for the task. You do not need to turn in these ground ingredients; it is just a practice task.

Distill Ingredients

For this task, you must distill any ingredient which can be done in the workshops. This is accomplished by holding the ingredient in the right hand and an empty flask in the left hand, and typing ALCHEMY DISTILL in front of an available alembic. This will incur four 10 second RT cycles, and give you the ingredient, which is yours to keep. Each successful distillation results in one repetition.

This task will not be assigned until rank 15 in General Alchemy.

Extract Ingredients

For this task, you must extract any ingredient which can be done in the workshops. This is accomplished by holding the ingredient in the right hand, and typing ALCHEMY EXTRACT in front of an available crucible. This will incur four 10 second RT cycles, and give you the ingredient, which is yours to keep. Each successful extraction results in one repetition.

This task will not be assigned until rank 15 in General Alchemy.

Infuse Ingredients

For this task, you must infuse any ingredient with mana. Each successful infusion results in one repetition.

This task will not be assigned until rank 30 in General Alchemy.

Visit The Skilled Masters For A Lesson

This task is rarely encountered, only at the start of a new rank and only when the skilled masters have a new skill to teach you. Sometimes this will require actually performing the new skill, sometimes it will not. The skilled master will usually teach a new recipe during these, but not always. Either way, it usually only has one repetition, and this is earned either after listening to the full lesson, or performing the new skill taught by the skilled master one time.

Visit The Skilled Masters For Practice

This task is only assigned at the the start of a new rank. Once you go to the skilled master, he or she will ask you to make recipes involving either boiling or simmering, alternating liberally between the two. He or she will take the results of your recipes and pay you a fraction of the cost of their ingredients. It is also possible that you will be taught a new recipe at the start of this task, but it is not a guarantee.

Experience and Fame

Various tasks within the guild will allow an alchemist to gain experience and fame. First and foremost is gaining a rank, which will give you 200 experience and 50 fame. Additionally, finishing a task will give a variable amount of experience, usually around 30.

External Links