Aura: Difference between revisions

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m (Minor formatting changes to increase readability and ease of people adding information. Moved information about Resist Nature (620) no longer using aura to a changelog section.)
 
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== Systems and Skills Affected by Aura ==
== Systems and Skills Affected by Aura ==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
{|
|- valign=top
|width=40%|
*[[Bard Base]] [[casting strength]]
*[[Bard Base]] [[casting strength]]
*Initial [[Mana]] capacity for some professions
*Initial [[Mana]] capacity for some professions
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*[[Wizard Base]] [[casting strength]]
*[[Wizard Base]] [[casting strength]]
*Elemental [[target defense]]
*Elemental [[target defense]]
|
*[[Remove Curse (315)]]
*[[Remove Curse (315)]]
*[[Unlock (407)]] and [[Disarm (408)]]
*[[Unlock (407)]] and [[Disarm (408)]]
*[[Resist Nature (620)]] No longer a factor
*[[Grasp of the Grave (709)]]
*[[Grasp of the Grave (709)]]
*[[Curse (715)]]
*[[Curse (715)]]
*[[Planar Shift (740)]]
*[[Planar Shift (740)]]
*[[Familiar Gate (930)]]
*[[Familiar Gate (930)]]
</div>
|}


==Changelog==
* As of [[Resist_Nature_(620)/saved_posts|February 2022]], aura is no longer a factor in [[Resist Nature (620)]].
==Related Recipe==
==Related Recipe==
*[[Aura crystal]]
*[[Aura crystal]]

== Resources ==
*[http://www.play.net/gs4/info/stats.asp#aura Stats: Aura], on Play.net


{{Statistic}}
{{Statistic}}

Latest revision as of 12:59, 3 July 2022

Aura
Type Mental and Physical
Prime Requisite Bard, Sorcerer, Wizard
Modifiers by Race
Aelotoi -
Dwarf -10
Elf +5
Elf, Dark +10
Elf, Half -
Elf, Sylvan +5
Erithian -
Gnome, Burghal +5
Gnome, Forest -
Giantman -5
Halfling -5
Human -
Krolvin, Half -

Aura measures a character's connection to the magical nature of Elanthia, in all forms. This includes the elemental, spiritual, and mental spheres of magic. Aura also determines the number of spirit points a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.

Aura is a factor in the initial mana capacity of the bard, rogue, sorcerer, warrior, and wizard professions.

Systems and Skills Affected by Aura

Changelog

Related Recipe

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate