Kiramon defender

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Kiramon defender
Picture
Level 48
Family kiramon family creatures
Body Type Insect
Undead No
Areas Found Kharam Dzu
Seethe Naedal
Darkstone Castle
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Long tongue 256
Warding Attacks
Disease
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Defensive Strength (melee) 188
Defensive Strength (ranged) N/A
Defensive Strength (bolt) N/A
Target Defense (Bard Base) N/A
Target Defense (Ranger) N/A
Target Defense (Sorcerer) <N/A>
Target Defense (Wizard) <N/A>
Target Defense (Cleric) <N/A>
Target Defense (Empath) <N/A>
Target Defense (MjE) <N/A>
Target Defense (MnE) <N/A>
Target Defense (MjS) <N/A>
Target Defense (MnS) <N/A>
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a kiramon mandible
Other ?

The kiramon has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around the lidless perimiter. Protruding from the massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremly hard, resilient, exoskeleton-like body, that seems to be in constant motion. Though the middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.[1]

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Have a chance to Disease you when they get in a successful attack.
  • Perception plays a role in searching them.

References

Near-level creatures - edit
Level 46 Level 47 Level 48 Level 49 Level 50
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