Pra'eda: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 29
| picture =
| level = 29<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Pra'eda<!-- Add creature to family page list, which will be linked on preview/save -->
| family = pra'eda
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Magic.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Foggy Valley]]<br>
| undead = No
| otherclass2 =
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 236
{{creature ability|[[Closed fist]]|+236 [[Attack strength|AS]]}}
| ability =
| PA2 =
| PAB =
{{creature ability|[[Energy Maelstrom (710)]]}}
| nomaneuver =
| PA3 =
| nowarding =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Energy Maelstrom (710)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+132 [[Defensive strength|DS]]}}
| Ranged = 132
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+89 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 89
{{creature ability|[[Sorcerer Base]] |+103 to +128 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 103 - 128
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+109 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]]|<N/A> [[Target defense|TD]]}}
| MnETD = 109
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Elemental Defense III (414)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)]]}}
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP2 = Spirit Defense (103)
| DSP3 = Spirit Warding I (101)
{{creature ability|[[Spirit Defense (103)]]}}
| DSP4 = Spirit Warding II (107)
{{creature ability|[[Elemental Defense III (414)]]}}
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = ?
| magic items =
| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = Yes
| other =
| skin = Yes
| skin =
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 09:15, 10 August 2019

Pra'eda
Level 29
Family Pra'eda family creatures
Body Type Biped
Area(s) Found Foggy Valley
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Closed fist 236 AS
Misc. Offensive Spells
Energy Maelstrom (710)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged 132
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 89
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 103 - 128
Wizard Base
Minor Elemental 109
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense III (414)
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes Yes
Skin
Other

The pra'eda before you stands on two legs, but the golden eyes that glare from either side of its fanged, canine snout and its coat of grizzled fur make it difficult to determine whether it is more human or wolf in nature. A stench of blood and rotting flesh emanates from its fanged jaws, and its rough, tattered clothing is stained with dirt and gore.

Hunting strategies

A good hunting strategy for avoiding a pra'eda's maelstrom is to move into another room when it is cast upon you, and then hide. As long as the pra'eda does not follow you into that room the energy maelstrom will dissipate on its next round of action. Then you can move back into the room with the pra'eda to continue killing it.

Other information

Praeda (no apostrophe) is a Latin noun meaning "spoils of war" or "prey." The Latin verb praedor (meaning "to acquire loot," "to pillage" or "to ravage") comes from praeda and gave rise to the word praedator, from which we get the word "predator."

References

Near-level creatures - edit
Level 27 Level 28 Level 29 Level 30 Level 31
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