Water moccasin: Difference between revisions

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(added living creatures category/classification)
(Natural armor ASG 5 light leather equivalent, log2 creature description)
 
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| picture = water_moccasin.jpg
| picture = water_moccasin.jpg
| level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Moccasin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Reptilian<!-- Creature body type -->
| type = Ophidian <!-- Creature body type -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 51
| hitpoints = 50
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 37
| Melee = 37
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{{Creature end}}
{{Creature end}}


The water moccasin appears to be at least three feet long, with dark olive-colored skin. You also note a faint diamond pattern travelling down from head to tail. When the mouth opens you can see a sickly white lining within.
<pre{{log2|margin-right=26em}}>The water moccasin appears to be at least three feet long, with dark olive-colored skin. You also note a faint diamond pattern travelling down from head to tail. When the mouth opens you can see a sickly white lining within.</pre>


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1409 Water moccasin on Play.net bestiary]
* [https://en.wikipedia.org/wiki/Agkistrodon_piscivorus Water moccasin on Wikipedia]


{{Nearlevel
{{Nearlevel

Latest revision as of 11:26, 27 April 2021

Water moccasin
Water moccasin.jpg
Level 4
Family Reptilian family creatures
Body Type Ophidian
Classification(s) Living
Area(s) Found The Graveyard
The Toadwort
BCS Yes
HP 50
Speed
Attack Attributes
Physical Attacks
Bite 68 AS
Defense Attributes
Armor
Light Leather (natural) ASG 5N
Defensive Strength (DS)
Melee 37
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 12
Cleric Base
Empath Base
Paladin Base
Ranger Base 12
Sorcerer Base 12
Wizard Base
Minor Elemental 12
Major Elemental 12
Minor Spiritual 12
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a water moccasin skin
Other
The water moccasin appears to be at least three feet long, with dark olive-colored skin.  You also note a faint diamond pattern travelling down from head to tail.  When the mouth opens you can see a sickly white lining within.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Although they do not wear physical armor, their skin provides protection equivalent to light leather (ASG 5). Since there is no actual armor worn the CvA value is +25.

References

Near-level creatures - edit
Level 2 Level 3 Level 4 Level 5 Level 6
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