Chronomage Teleportation System/saved posts

The official GemStone IV encyclopedia.
< Chronomage Teleportation System
Jump to navigation Jump to search

Pre-release (5/2006)

Category: Towns
Topic: Town Systems
Message #: 3837
Author: GM-Warden
Date: 5/17/2006 11:53:07 AM
Subject: Chronomage Teleportation System

After long negotiations, the towns of Elanthia have agreed to allow the Chronomages, masters of the magical domains of travel and time, to operate within each town. As a result, the Chronomages are pleased to offer cross-realm travel services for the low, low price of 100,000 silvers per trip. Every 90 minutes, the Chronomages will transport their customers to any town in their network. Due to concerns that the towns have with possibly unscrupulous individuals rapidly moving through the realms, however, each individual may only travel once every 48 hours.

  • Similar to the way that the Glaesen Star operates, characters may purchase tickets for a trip and go do whatever they like in the meantime until the Chronomages actually perform the teleportation. Players can READ the tickets to see how much time they have before they need to be back in the porting area. This should free players up so there is not a lot of dead time waiting for a trip.
  • Also similar to the Glaesen Star, characters may purchase a ticket and log off in the porting area. If, upon their return, the Chronomages have operated the transport in the interim, the characters will log in at their destinations.
  • Being somewhat less than passionate in adherence to the law themselves, the Chronomages have been known to provide... possibly unscrupulous individuals... with additional teleportations within a given 48 hour period. However, the cost for these 'off the books' deals is rumored to be 3x the normal transport price.

The Chronomage teleportation system is not yet released. It will be released this quarter. It will not be released in Platinum, as it is obviated there by Platinum's current Chronomage portal system.

Warden

Release (9/2006)

Category: Towns
Topic: Town Systems
Message #: 4473
Author: GS4-CROE
Date: 9/17/2006 10:22:27 PM
Subject: Chronomage Travel System Released

TIME FOR TRAVEL

Wandering Elanthians should be please to hear of an agreement, signed this week, between representatives of the mysterious Chronomages and Town Magistrates. This accord provides an opportunity for swift and carefree travel between towns.

For a mere 100,000 silvers Chronomage travel clients will receive an orb good for a single trip to the town of their choice. Citizens purchasing a orb in their home city will receive a discounted price.

Travel will occur within ninety minutes of booking the trip, and if you decide to leave at another time, no problem. READ your orb to see when the next transport leaves. GAZE at your orb to see your destination. Simply stand in the transport area at the appropriate time and the trip, once begun, will be over before you know it.

If you log off in the Transport Area, with the orb in your hand, and log back on after the designated travel time, you will awaken at your destination.

As part of the agreement with the town magistrates, travelers will need to wait 48 hours before using the Chronomage Transport again. Whispers have been heard that the Chronomages are willing to bend these travel time restrictions, but the cost is steep and citizens will not receive any discount for participating in dubious transactions.

Although town officials seem confident that these arrangements will "help facilitate travel and commerce between the far flung towns of our land," one Icemule halfling remains unconvinced. Cymballina Stackenhay, of Barley Lane, queries, "What do we really know about these Chronomages? We know they misplace gold rings at an alarming rate. What if they are equally careless with their clients?" The worried halfling also characterized the Chronomages as "shakedown artists and chronic petty theives" and declares she intends to "use my hairy feet" when moving from one town to another.

GM Akaydar gets credit for brokering the deal between the Chronomages and the town magistrates. Way to go, Akaydar!

Web Witch Croe

This message was originally posted in Towns, Town Systems. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=3&message=4473

Chronomage Orb and Gold Ring Updates (2/2016)

Category: Game Design Discussions
Topic: General Discussion about Gemstone IV
Message #: 2135
Author: GS4-COASE
Date: 02/09/2016 02:22 AM EST
Subject: Chronomage Updates!

Upon receiving the report of our Senior Envoy, the High Council of the Guild of the Chronomages has decreed the dedication of sufficient resources to create a series of high-speed "time tunnels" to extend and/or hasten the rate of most official forms of Chronomage travel! We wish to expand our teleportation network in order to aid and share in the increased mercantile activity that we surely expect will follow!

After a somewhat tricky ritual (we offer our sincere condolences to our initial testers' families), we believe that we have stabilized our tunnels and have worked out any and all potential causes of increased mortality. Two new sets of time tunnels now exist, one set that links the towns of Wehnimer's Landing, Icemule Trace, Solhaven, and Pinefar. The other set links the towns of Ta'Illistim, Ta'Vaalor, and Cysaegir. Travel within each of these zones can now be accomplished upon demand at a much reduced cost (day passes for unlimited travel are now available for 5,000 silver).

Our personal teleportation service devices (commonly known as "gold rings", though other forms of them also exist) also have access to the zones created by these tunnels. One can now use the devices to travel any distance within a respective zone. We remain ever vigilant for unauthorized use of these devices and will continue to confiscate any counterfeit or stolen devices.

As an unexpected side effect of the rituals, we have also discovered that even long-distance teleportation is somewhat less taxing on us than it was previously. As such, we can now offer long-distances departures every 20 minutes (as opposed to the prior 90 minute wait between departures) at a flat rate of 100,000 silvers per trip (with no cost increase for frequent travelers).

The Guild of the Chronomages

OOC Notes:

We have begun a multi-phase review of our various teleportation systems. The following updates to the Chronomages constitutes Phase 1 of this review. We are currently in the process of Phase 2 (spells, items, and travel time), but intend to monitor and review the results of Phase 1 before finalizing Phase 2. We look forward to any and all feedback on the current phase of implementation.

Phase 1:

Two new teleportation "zones" have been implemented. As noted above, one zone encompasses the towns of Wehnimer's Landing, Icemule Trace, Solhaven, and Pinefar (and all local hunting and travel areas in between). The other zone encompasses the towns of Ta'Illistim, Ta'Vaalor, and Cysaegir (and hunting/travel areas). These zones also stretch down the Elven Nations trail, all that way to the respective minecart departure points to Zul Logoth.

Teras, River's Rest, and Zul Logoth remain on their own separate teleport zones, as do the various special hunting realms (the Broken Lands, Shadow Valley, the Rift, Old Ta'Faendryl, the Confluence, etc). As part of Phase 2, we intend to speed up the rate of departures and/or transit time to/from these areas (specifically, the Glaesen Star, the Smuggler's Cutter, the minecarts, and various ferryboats).

Gold rings can now be used to teleport within a teleportation zone (for example, from Solhaven to Aenatumgana or from Ta'Vaalor to the Black Forest). It is also possible to ring from Wehnimer's Landing to Khazar's Hold, or from Zhindel's Post to Ta'Vaalor. Hunting areas with teleportation restrictions (the Rift and so on) still maintain those, though you can often ring very close to the entryway mechanic from quite far away with these changes (the aforementioned Wehnimer's Landing to just outside Koar's Shrine teleport for Rift hunting).

Travel within each teleport zone via the Chronomage stations is now handled by a teleportation day pass. This pass expires 24 hours after purchase, but is good for unlimited instant travel during that time period. To use one, simply hold it in hand and RAISE it while in a Chronomage departure room and you will be immediately transported to your selected destination. The pass is good for round-trip travel between the town in which you purchase the pass and the destination of your choice. The pass costs 5,000 silvers (credits for turned in gold rings can be applied to this).

Travel between towns that are not within the same teleport zone no longer incurs an additional silver cost for multiple tickets purchased within the same day. The duration between departures has also been reduced from 90 to 20 minutes.

Coase

See Also