The official GemStone IV encyclopedia.
The Sheruvian warlock stands proudly, his coal black eyes scanning the room as a nobleman would haughtily survey his domain. His long, black hair courses wildly about his face and spills down over the upturned collar of his flaring cape. His taut lips twist into a malignant sneer and his eyes narrow suspiciously. Undecipherable runes, tattooed over his entire face, stand out starkly against his pale, white skin.
The Sheruvian warlock is a specialty creature that generates uncommonly behind the trapped and locked doors of the Sheruvian monastery. These rooms are usually filled with a large surplus of greater vruul, which are much higher in level than the warlock. It is extremely impractical to hunt Sheruvian warlocks. It would only be possible to find a single one, and they will generate alongside much higher level Sheruvian harbingers.
The warlock has the same stun breaking ability as the Sheruvian monks. It is unknown whether they are capable of summoning ki-lin.
In spite of the name the Sheruvian warlock does not appear to cast spells. This is ironic because the cook's assistants of all things are actually adept magic users. It will not attempt to attack characters much higher in level than itself. When animated with Animate Dead (730) the warlock will perform melee attacks on creatures, but cannot provide any defensive buff spells. The warlock generates without any defensive magic, just like the Sheruvian initiates and monks. The Sheruvian priests have the exact same statistics and gear as the warlocks but will actually attack you on sight.
The warlock will generate in the summoning chamber, or possibly the chapel, when it wanders in and catches you loitering. The guards he calls will be special Sheruvian harbingers wearing cursed full plate and claidhmores. It has almost no messaging or behavior at the moment.
- Summoning Chamber
The haon doors open slowly, and a Sheruvian warlock enters. He glances up at you in shock before bellowing, "GUARDS! The workshop is being invaded! Attend me at once and slay the defilers!" The sound of booted feet rushing down the corridor precedes the entrance of several armed guards.
You feel at full magical power again.
[Monastery, Summoning Chamber - 6665]
Wisps of smoke waft up from a black vaalin censer mounted on one richly panelled wall, filling the room with a sweet, sulfurous scent. The walls are hung with ancient tapestries depicting the magical arts, and low cabinets along the walls hold a variety of phials, bottles, and leather tomes behind securely latched glaes panels. A single incandescent globe is suspended from the ceiling, illuminating the room with its eerie glow. You also see a Sheruvian harbinger, a Sheruvian harbinger, a Sheruvian harbinger, a Sheruvian warlock, some carved haon double doors, an ancient hand-woven tapestry and a long vaalin worktable with a mist-shrouded krodera orb on it.
Obvious exits: none
The Sheruvian warlock's eyes fill with hatred as it struggles to regain control! (stun breaking)
A Sheruvian warlock lowers its head, chanting a prayer to Sheru for guidance. (when you are dead)
The Sheruvian warlock falls to the ground and lies still.
A Sheruvian warlock's body is engulfed in a brilliant crimson aura. When your eyes clear, nothing remains of it but dust.
Behind the Scenes
The Sheruvian warlock is a rare creature that only exists under special conditions. The Summoning Chamber had mechanics which have been turned off for many years. It is possible the warlocks may have done other things in the past, and could even be buggy in the present. The Sheruvian monks that call for guards or swarm as guards carry black steel tiger-claws and also stand around doing nothing whereas ordinary monks would attack.