Sigil of Recognition
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Guardians of Sunfist - edit | ||||
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Documentation | ||||
History of the Guardians of Sunfist | ||||
Guardians of Sunfist release | ||||
Superintendents' Histories | ||||
Mechanics | ||||
Tasks | Hated Enemies | |||
Scripts | ||||
None | ||||
Sigils | ||||
1. | Recognition | 2. | Location | |
3. | Contact | 4. | Resolve | |
5. | Minor Bane | 6. | Bandages | |
7. | Defense | 8. | Offense | |
9. | Distraction | 10. | Minor Protection | |
11. | Focus | 12. | Intimidation | |
13. | Mending | 14. | Concentration | |
15. | Major Bane | 16. | Determination | |
17. | Health | 18. | Power | |
19. | Major Protection | 20. | Escape |
The sigil of recognition is the first sigil learned by Guardians of Sunfist members. It allows the person to see if there are any other members or any hated enemies in the same room.
Description
This sigil is used to identify fellow members of Sunfist, as well as enemies, within the same room.
It is granted at rank 1. Since no "recognition points" are required to reach rank 1, it may be learned immediately after joining.
Detailed Benefits
- Recognize fellow members.
- Recognize sworn enemies.
- Range limited to single room.
Mana/Stamina Costs
No cost is associated with the use of this sigil.
Messaging
>sigil of recognition You recognize no fellow members of your society. There are no hated enemies present.
>sigil of recognition A greater orc is a hated enemy of your society. Pumu is a member of your society. Sherida is a Master of your society. There are no hated enemies present.
Note: Thanks goes to Belnia for all the information provided by her research.