Sigil of Health

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Guardians of Sunfist - edit
Documentation
History of the Guardians of Sunfist
Guardians of Sunfist release
Superintendents' Histories
Mechanics
Tasks Hated Enemies
Scripts
None
Sigils
1. Recognition 2. Location
3. Contact 4. Resolve
5. Minor Bane 6. Bandages
7. Defense 8. Offense
9. Distraction 10. Minor Protection
11. Focus 12. Intimidation
13. Mending 14. Concentration
15. Major Bane 16. Determination
17. Health 18. Power
19. Major Protection 20. Escape

The Sigil of Health is the seventeenth sigil learned by Guardians of Sunfist members. It will restore some of the user's hitpoints.

Description

"This is the Sigil of Health, memorize it well. Previously, you were taught how to attune your body to the natural healing devices of Elanthia. However, nature can be a slow beast, especially in the heat of battle. When you find yourself in need of an immediate transfusion of blood, this sigil may well save your life. By focusing on this sigil, you can condense your slow natural recovery into a single moment in time. You will thus be able to instantly recover either half of your lost hit points or 15 of them, which ever is greater. The cost of this power is 20 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you."

Detailed Benefits

  • Restores 50% of your missing health, or 15 hitpoints, whichever is greater

Mana/Stamina Costs

Messaging

As you concentrate on your sigil, you feel a brief surge of vitality course throughout your body.

Note: Thanks goes to Belnia for all the information provided by her research.