Sigil of Major Protection

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Guardians of Sunfist - edit
Documentation
History of the Guardians of Sunfist
Guardians of Sunfist release
Superintendents' Histories
Mechanics
Tasks Hated Enemies
Scripts
None
Sigils
1. Recognition 2. Location
3. Contact 4. Resolve
5. Minor Bane 6. Bandages
7. Defense 8. Offense
9. Distraction 10. Minor Protection
11. Focus 12. Intimidation
13. Mending 14. Concentration
15. Major Bane 16. Determination
17. Health 18. Power
19. Major Protection 20. Escape

Description

"This is the Sigil of Major Protection, memorize it well. Previously, you were taught how to attune yourself to your own weaknesses and prevent them from being exploited. This sigil is a more powerful version of that attunement. While under its influence, you will be both harder to hit and harder to injure, gaining protection equivalent to wearing armor that is heavily padded against critical blows. The cost to you is 15 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you."

Detailed Benefits

  • Temporary heavy critical padding from all foes (not just hated ones)
  • +10 DS
  • 60 second duration.
  • Stackable/Refreshable to 3 minutes.

Mana/Stamina Costs

Note: Thanks goes to Belnia for all the information provided by her research.