Sigil of Contact

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Guardians of Sunfist - edit
History of the Guardians of Sunfist
Guardians of Sunfist release
Superintendents' Histories
Tasks Hated Enemies
1. Recognition 2. Location
3. Contact 4. Resolve
5. Minor Bane 6. Bandages
7. Defense 8. Offense
9. Distraction 10. Minor Protection
11. Focus 12. Intimidation
13. Mending 14. Concentration
15. Major Bane 16. Determination
17. Health 18. Power
19. Major Protection 20. Escape

The sigil of contact is the third sigil learned by Guardians of Sunfist members. It gives the user access to the thought nets.


The use of this sigil will grant the user access to the thought nets, similar to a crystal amulet.

Draelox traces the outline of a sigil into the air before you and says, "This is the Sigil of Contact, memorize it well. Use it to maintain telepathic contact with our brothers and sisters in arms. You may also use it to contact others who use the telepathic thought networks that permeate our world. Its cost to you is slight, merely 1 mana point. Go now, and make good use of what I have taught you."

Detailed Benefits

Mana/Stamina Costs


>sigil of contact
You concentrate on your sigil.
You feel your mind open up to the world around you.

>sigil of contact
You concentrate on your sigil.
The distant thoughts in your mind feel stronger.

Note: Thanks goes to Belnia for all the information provided by her research.