Sigil of Offense

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Guardians of Sunfist - edit
History of the Guardians of Sunfist
Guardians of Sunfist release
Superintendents' Histories
Tasks Hated Enemies
1. Recognition 2. Location
3. Contact 4. Resolve
5. Minor Bane 6. Bandages
7. Defense 8. Offense
9. Distraction 10. Minor Protection
11. Focus 12. Intimidation
13. Mending 14. Concentration
15. Major Bane 16. Determination
17. Health 18. Power
19. Major Protection 20. Escape

Sigil of Offense is the eighth sigil learned by Guardians of Sunfist members. It will increase the user's AS|offensive strength for five minutes.


"Sigil of Offense - By focusing on this sigil, you can call forth a guiding power that will make you hit harder and more accurately in combat. The cost to you for this ability is again 5 points of both mana and stamina. Go now, and make good use of what I have taught you."

Detailed Benefits

  • +1 AS per rank in society (+20 max at mastery).
  • 5 minute duration.
  • Refreshable.

Mana/Stamina Costs


Sigil beginning:

A faint blue glow surrounds your hands, subtly guiding your movements.

A faint blue glow surrounds Sunfister's hands.

Sigil ending:

The faint blue glow fades from around your hands.

The faint blue glow fades from around Sunfister's hands.

Note: Thanks goes to Belnia for all the information provided by her research.