Sigil of Offense
Guardians of Sunfist - edit | ||||
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Documentation | ||||
History of the Guardians of Sunfist | ||||
Guardians of Sunfist release | ||||
Superintendents' Histories | ||||
Mechanics | ||||
Tasks | Hated Enemies | |||
Scripts | ||||
None | ||||
Sigils | ||||
1. | Recognition | 2. | Location | |
3. | Contact | 4. | Resolve | |
5. | Minor Bane | 6. | Bandages | |
7. | Defense | 8. | Offense | |
9. | Distraction | 10. | Minor Protection | |
11. | Focus | 12. | Intimidation | |
13. | Mending | 14. | Concentration | |
15. | Major Bane | 16. | Determination | |
17. | Health | 18. | Power | |
19. | Major Protection | 20. | Escape |
Sigil of Offense is the eighth sigil learned by Guardians of Sunfist members. It will increase the user's AS|offensive strength for five minutes.
Description
"Sigil of Offense - By focusing on this sigil, you can call forth a guiding power that will make you hit harder and more accurately in combat. The cost to you for this ability is again 5 points of both mana and stamina. Go now, and make good use of what I have taught you."
Detailed Benefits
- +1 AS per rank in society (+20 max at mastery).
- 5 minute duration.
- Refreshable.
Mana/Stamina Costs
Messaging
Sigil beginning:
A faint blue glow surrounds your hands, subtly guiding your movements.
A faint blue glow surrounds Sunfister's hands.
Sigil ending:
The faint blue glow fades from around your hands.
The faint blue glow fades from around Sunfister's hands.
Note: Thanks goes to Belnia for all the information provided by her research.