Sigil of Bandages
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Guardians of Sunfist - edit | ||||
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Documentation | ||||
History of the Guardians of Sunfist | ||||
Guardians of Sunfist release | ||||
Superintendents' Histories | ||||
Mechanics | ||||
Tasks | Hated Enemies | |||
Scripts | ||||
None | ||||
Sigils | ||||
1. | Recognition | 2. | Location | |
3. | Contact | 4. | Resolve | |
5. | Minor Bane | 6. | Bandages | |
7. | Defense | 8. | Offense | |
9. | Distraction | 10. | Minor Protection | |
11. | Focus | 12. | Intimidation | |
13. | Mending | 14. | Concentration | |
15. | Major Bane | 16. | Determination | |
17. | Health | 18. | Power | |
19. | Major Protection | 20. | Escape |
The Sigil of Bandages is the sixth sigil learned by Guardians of Sunfist members. This sigil allows an individual to attack without breaking any tended bandages.
Description
"Sigil of Bandages, memorize it well. By focusing your energy on this sigil, you can temporarily bring yourself into greater awareness of your injuries and their effects on your movements. While under its influence, you will be able to perform many strenuous movements without breaking the bandages on any tended wounds you may have. The cost to you is 10 points of stamina. Go now, and make good use of what I have taught you."
Detailed Benefits
- Allows you to do things with bandaged wounds that would normally break the bandages.
Mana/Stamina Costs
- 10 Stamina
Note: Thanks goes to Belnia for all the information provided by her research.