Common acronyms: Difference between revisions
Jump to navigation
Jump to search
(added CHE, MHO, TC, Lnet, Lich, ESP) |
mNo edit summary |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 4: | Line 4: | ||
! style="width:5em"|Acronym |
! style="width:5em"|Acronym |
||
! style="width:35em"|Meaning |
! style="width:35em"|Meaning |
||
! style="width:7em"|Category |
|||
|- |
|- |
||
|AS||Attack Strength or [[Arcane Symbols]] |
|AS||Attack Strength or [[Arcane Symbols]]||Mechanics |
||
|- |
|- |
||
|ASC||[[Ascension]] |
|ASC||[[Ascension]]||Mechanics |
||
|- |
|- |
||
|BS|| |
|BS||Bloodscrip is alternative currency for purchases at the Duskruin event||Event |
||
|- |
|- |
||
|CER||[[Padding|Combat Effectiveness Rating]] is the amount of padding or weighting on an item. This is a function of the number of "services" on the item. eg 5CER would be 'Somewhat'||Mechanics |
|||
|CHE||[[CHE]] or the Cooperative Houses of Elanthia. Each character can be a member of one at a time. More commonly called 'your house' |
|||
|- |
|- |
||
|CHE||[[CHE]] or the Cooperative Houses of Elanthia. Each character can be a member of one at a time. More commonly called 'your house'||Mechanics |
|||
|CM or CMAN||[[Combat Maneuvers]] |
|||
|- |
|- |
||
|CM or CMAN||[[Combat Maneuvers]]||Mechanics |
|||
|CoL||[[Council of Light]] |
|||
|- |
|- |
||
| |
|CoL||[[Council of Light]]||Mechanics |
||
|- |
|- |
||
|CoS||[[Cloak of Shadows (712)]]||Spell |
|||
|CS||Casting Strength |
|||
|- |
|- |
||
|CS||Casting Strength||Mechanics |
|||
|DR||[[Duskruin]], a twice-yearly Simucoin event |
|||
|- |
|- |
||
|CP||[[Padding|Crit Padding]], or Critical Strike Padding. On player armor only and allows for lower critical hits from higher end rolls in combat||Mechanics |
|||
|DS||Defense Strength |
|||
|- |
|- |
||
|CW||[[Padding|Crit Weighting]], or Critical Strike Weighting. On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER ||Mechanics |
|||
|EG||[[Ebon Gate]], a yearly Simucoin event |
|||
|- |
|- |
||
|DR||[[Duskruin]], a twice-yearly Simucoin event ||Event |
|||
|EL||[[Elemental Lore]], generally followed by "Air", "Earth", "Fire", or "Water" |
|||
|- |
|- |
||
|DS||Defense Strength||Mechanics |
|||
|EMC||[[Elemental Mana Control]] |
|||
|- |
|- |
||
|DtH||[[Deck the Halls]], a highly customizable prop with the "all mine" script that can be PLACEd in a room for up to 4 hours without being able to be picked up by someone else or the janitor||Roleplay |
|||
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network |
|||
|- |
|- |
||
|EG||[[Ebon Gate]], a yearly Simucoin event||Event |
|||
|GEF||[[Greater elemental flare]] |
|||
|- |
|- |
||
|EL||[[Elemental Lore]], generally followed by "Air", "Earth", "Fire", or "Water"||Mechanics |
|||
|GH||[[GameHost]] |
|||
|- |
|- |
||
|EMC||[[Elemental Mana Control]]||Mechanics |
|||
|GM||[[GameMaster]] |
|||
|- |
|- |
||
|EN||[[Elven Nations]]||Location |
|||
|GoS|||[[Guardians of Sunfist]] |
|||
|- |
|- |
||
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network||Utility |
|||
|HP||[[Harness Power]] |
|||
|- |
|- |
||
|FWI||[[Isle of the Four Winds]] also known as Four Winds Isle and Mist Harbor is a location only accessible to premium members||Location |
|||
|IC|| In Character |
|||
|- |
|- |
||
|GEF||[[Greater elemental flare]]||Mechanics |
|||
||KS||[[Kroderine Soul]] |
|||
|- |
|- |
||
|GH||[[GameHost]]||Utility |
|||
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game |
|||
|- |
|- |
||
|GM||[[GameMaster]]||Utility |
|||
|LNET||Similar to amunet, global thought network but requiring Lich installed |
|||
|- |
|- |
||
|GoS|||[[Guardians of Sunfist]]||Mechanics |
|||
|LTE||[[Long-term experience]] |
|||
|- |
|- |
||
|HESS||[[HESS]] is the High End Scrip Shop, as part of Duskruin where some of the higher tier unlocks and items are sold.||Mechanics |
|||
|MIU||[[Magic Item Use]] |
|||
|- |
|- |
||
|HP||[[Harness Power]]||Mechanics |
|||
|MHO||[[MHO]] are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs |
|||
|- |
|- |
||
|HW||[[Hinterwilds]] the highest hunting area for post-cap players or Halfling Warrior depending on who you ask.||Location |
|||
|MMC||[[Mental Mana Control]] |
|||
|- |
|- |
||
|IC|| In Character ||Roleplay |
|||
|MOC||[[Multi Opponent Combat]] |
|||
|- |
|- |
||
|IMT||[[Icemule Trace]]||Location |
|||
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums) |
|||
|- |
|- |
||
| |
|KS||[[Kroderine Soul]]||Mechanics |
||
|- |
|- |
||
|KST||Kenstrom Story Time. The time period when the Wehnimer's Landing GM starts a town event to advance the storyline. Often preceeded by rain or 'weather' in Landing, and the saying "Buy Deeds"||Roleplay |
|||
|OOC||Out of Character |
|||
|- |
|- |
||
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game||Utility |
|||
|OP||Over Powered |
|||
|- |
|- |
||
|LNET||Similar to amunet, global thought network but requiring Lich installed||Utility |
|||
|OSA||[[Open Sea Adventures]] |
|||
|- |
|- |
||
|LTE||[[Long-term experience]]||Mechanics |
|||
|PF||[[Physical Fitness]] |
|||
|- |
|- |
||
| |
|MIU||[[Magic Item Use]]||Mechanics |
||
|- |
|- |
||
|MHO||[[MHO]] are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs||Roleplay |
|||
|SMC||[[Spiritual Mana Control]] |
|||
|- |
|- |
||
|MMC||[[Mental Mana Control]]||Mechanics |
|||
|SMR||[[Standard maneuver roll]] |
|||
|- |
|- |
||
|MMT||Mid-week Mule Train, the weekly roleplay time, typically Wednesdays at 9:30pm ET, led by the Icemule GM||Roleplay |
|||
|TC||Towncrier, A player run organization (MHO) that aggregates all the player and game news. |
|||
|- |
|- |
||
|MOC||[[Multi Opponent Combat]]||Mechanics |
|||
|THW||[[Two-Handed Weapons]] |
|||
|- |
|- |
||
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums)||Utility |
|||
|TP||Training Point |
|||
|- |
|- |
||
|OHE||[[One-Handed Edged]] weapons||Mechanics |
|||
|TWC||[[Two Weapon Combat]] |
|||
|- |
|- |
||
|OOC||Out of Character||Utility |
|||
|UAC or UCS||[[Unarmed Combat System]] |
|||
|- |
|- |
||
|OP||Over Powered||Utility |
|||
|UCS||[[Unarmed Combat System]] |
|||
|- |
|||
|OSA||[[Open Sea Adventures]]||Mechanics |
|||
|- |
|||
|PF||[[Physical Fitness]]||Mechanics |
|||
|- |
|||
|RK||[[Raikhen]] is a currency for use in the Rumor Woods pay event. It was introduced in 2019.||Event |
|||
|- |
|||
|RPA||[[Roleplaying award]] is awarded to a player giving flat experience boost, and possibly a multiplier for a set amount of extra experience||Mechanics |
|||
|- |
|||
|RW||[[Rumor Woods]]||Event |
|||
|- |
|||
|S&H||[[Stalking and Hiding]]||Mechanics |
|||
|- |
|||
|SMC||[[Spiritual Mana Control]]||Mechanics |
|||
|- |
|||
|SMR||[[Standard maneuver roll]]||Mechanics |
|||
|- |
|||
|TC||Towncrier, A player run organization (MHO) that aggregates all the player and game news.||Utility |
|||
|- |
|||
|THW||[[Two-Handed Weapons]]||Mechanics |
|||
|- |
|||
|TP||Training Point||Mechanics |
|||
|- |
|||
|TSC||Town Square Central in Wehnimer's Landing||Location |
|||
|- |
|||
|TWC||[[Two Weapon Combat]]||Mechanics |
|||
|- |
|||
|UAC or UCS||[[Unarmed Combat System]]||Mechanics |
|||
|- |
|||
|WL||[[Wehnimer's Landing]]||Location |
|||
|- |
|||
|WPS||[[WPS]] is weighting, padding, sighting. Often referencing the [[WPS smithy|WPS Smithy wagon]], an NPC that adds weighting to weapons, sighting to bows or padding to armor with beyond linearly increasing costs ||Mechanics |
|||
|} |
|} |
||
[[category:Lists]] |
[[category:Lists]] |
Revision as of 08:10, 13 July 2024
This is a list of common acronyms and abbreviations used by players when discussing Gemstone IV on Discord or other platforms. It is intended to be a reference for new or returning players to help them decipher what everyone else is saying. Nearly all the acronyms listed here are considered Out of Character (OOC) and should not be used when one is expected to be In Character (IC)
Acronym | Meaning | Category |
---|---|---|
AS | Attack Strength or Arcane Symbols | Mechanics |
ASC | Ascension | Mechanics |
BS | Bloodscrip is alternative currency for purchases at the Duskruin event | Event |
CER | Combat Effectiveness Rating is the amount of padding or weighting on an item. This is a function of the number of "services" on the item. eg 5CER would be 'Somewhat' | Mechanics |
CHE | CHE or the Cooperative Houses of Elanthia. Each character can be a member of one at a time. More commonly called 'your house' | Mechanics |
CM or CMAN | Combat Maneuvers | Mechanics |
CoL | Council of Light | Mechanics |
CoS | Cloak of Shadows (712) | Spell |
CS | Casting Strength | Mechanics |
CP | Crit Padding, or Critical Strike Padding. On player armor only and allows for lower critical hits from higher end rolls in combat | Mechanics |
CW | Crit Weighting, or Critical Strike Weighting. On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER | Mechanics |
DR | Duskruin, a twice-yearly Simucoin event | Event |
DS | Defense Strength | Mechanics |
DtH | Deck the Halls, a highly customizable prop with the "all mine" script that can be PLACEd in a room for up to 4 hours without being able to be picked up by someone else or the janitor | Roleplay |
EG | Ebon Gate, a yearly Simucoin event | Event |
EL | Elemental Lore, generally followed by "Air", "Earth", "Fire", or "Water" | Mechanics |
EMC | Elemental Mana Control | Mechanics |
EN | Elven Nations | Location |
ESP | ESP is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network | Utility |
FWI | Isle of the Four Winds also known as Four Winds Isle and Mist Harbor is a location only accessible to premium members | Location |
GEF | Greater elemental flare | Mechanics |
GH | GameHost | Utility |
GM | GameMaster | Utility |
GoS | Guardians of Sunfist | Mechanics |
HESS | HESS is the High End Scrip Shop, as part of Duskruin where some of the higher tier unlocks and items are sold. | Mechanics |
HP | Harness Power | Mechanics |
HW | Hinterwilds the highest hunting area for post-cap players or Halfling Warrior depending on who you ask. | Location |
IC | In Character | Roleplay |
IMT | Icemule Trace | Location |
KS | Kroderine Soul | Mechanics |
KST | Kenstrom Story Time. The time period when the Wehnimer's Landing GM starts a town event to advance the storyline. Often preceeded by rain or 'weather' in Landing, and the saying "Buy Deeds" | Roleplay |
Lich | Lich is a middle layer to allow scripting in game | Utility |
LNET | Similar to amunet, global thought network but requiring Lich installed | Utility |
LTE | Long-term experience | Mechanics |
MIU | Magic Item Use | Mechanics |
MHO | MHO are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs | Roleplay |
MMC | Mental Mana Control | Mechanics |
MMT | Mid-week Mule Train, the weekly roleplay time, typically Wednesdays at 9:30pm ET, led by the Icemule GM | Roleplay |
MOC | Multi Opponent Combat | Mechanics |
NIR | Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums) | Utility |
OHE | One-Handed Edged weapons | Mechanics |
OOC | Out of Character | Utility |
OP | Over Powered | Utility |
OSA | Open Sea Adventures | Mechanics |
PF | Physical Fitness | Mechanics |
RK | Raikhen is a currency for use in the Rumor Woods pay event. It was introduced in 2019. | Event |
RPA | Roleplaying award is awarded to a player giving flat experience boost, and possibly a multiplier for a set amount of extra experience | Mechanics |
RW | Rumor Woods | Event |
S&H | Stalking and Hiding | Mechanics |
SMC | Spiritual Mana Control | Mechanics |
SMR | Standard maneuver roll | Mechanics |
TC | Towncrier, A player run organization (MHO) that aggregates all the player and game news. | Utility |
THW | Two-Handed Weapons | Mechanics |
TP | Training Point | Mechanics |
TSC | Town Square Central in Wehnimer's Landing | Location |
TWC | Two Weapon Combat | Mechanics |
UAC or UCS | Unarmed Combat System | Mechanics |
WL | Wehnimer's Landing | Location |
WPS | WPS is weighting, padding, sighting. Often referencing the WPS Smithy wagon, an NPC that adds weighting to weapons, sighting to bows or padding to armor with beyond linearly increasing costs | Mechanics |