Illoke shaman

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Revision as of 16:59, 11 May 2026 by SURIAL (talk | contribs) (Added links to a separate page for their weapon showing the crit weighting. Fixed a hypercorrect plural - the correct plural is 'shamans'.)
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Illoke shaman
Level 67
Family Giant family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Thanatoph
BCS Yes
HP 600
Speed
Attack Attributes
Physical Attacks
War mattock 357 - 378 AS
Warding Spells
Interdiction 282 CS
Interference (212) 282 CS
Misc. Offensive Spells
Earthen Fury
Defense Attributes
Armor
Chain Hauberk (natural) ASG 16N
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 244 - 259
Cleric Base 265
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 261
Major Spiritual 268
Minor Mental
Defensive Spells
Benediction (307)
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Elemental Targeting (425)
Resist Elements (602)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items ?
Boxes Yes
Skin
Other Glowing violet mote of essence


Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.

Hunting strategies

They swing a huge stone maul which is mechanically a War mattock. These weapons have fantastic (40) crit weighting. That means even when wearing for example Augmented chain (AsG 15), very minor hits (such as an endroll that is merely 20 or so above 100) can be lethal.

Illoke shaman can break stuns and act at the same time. Hence, it is recommended you stance dance carefully around them; any time you get hit by them, even by a small margin, you are risking death.

Illoke shamans have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a pure. It is recommended that shamans be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include sweep, tangleweed, lullabye, hamstring, tackle, e-wave, and unbalance. If killed while sitting this falling maneuver is still activated.

Other information

Working with an illoke mystic an illoke shaman can summon a roa'ter or a stone gargoyle.

Example text:

An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!

Roundtime: 21 sec.

References

Near-level creatures - edit
Level 65

none

Level 66


Level 67 Level 68 Level 69
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