Stone sentinel: Difference between revisions
VANKRASN39 (talk | contribs) m (bts fix) |
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 53<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Sentinel<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = sentinel |
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| type = Biped<!-- Creature body type --> |
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| attacks = Magic, Pounds and Special. |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Darkstone Castle]]<br> |
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| otherclass2 = |
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| area = Darkstone Castle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 380 |
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{{Creature ability|Pound|+380 [[Attack strength|AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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{{Creature ability|Fireball|+373 [[Attack strength|AS]]}} |
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| PAC = |
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| BT1 = Fireball<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| warding = |
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| BTA = 373 |
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{{Creature ability|[[Mind Jolt]]|+231 to +241 [[Casting strength|CS]]}} |
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| WD1 = Mind Jolt<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{Creature ability|[[Silence]]|+231 to +241 [[Casting strength|CS]]}} |
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| WDA = 231 - 241 |
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| WD2 = Silence |
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| maneuver = |
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| WDB = 231 - 241 |
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{{Creature ability|Stone spitting}} |
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| WD3 = |
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{{Creature ability|Explode Circles}} |
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| WDC = |
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{{Creature ability|[[Elemental Wave (410)]]}} |
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| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Stone-spitting<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = multi-attack<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 20<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = Stun<!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |63-103 [[Defensive strength|DS]]}} |
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| Ranged = 63 - 103 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[UAC]] |294-446 [[Defensive strength|UDF]]}} |
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| UDF = 294 - 446 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 163 - 168 |
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{{creature ability|[[Minor Mental]] |163-168 [[Target defense|TD]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| ability = |
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| DSP2 = |
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{{Creature ability|Self Healing}} |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = |
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| skin = |
| skin = No |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 10:39, 4 September 2019
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Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly. Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles. It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively. The attacks of a stone sentinel carry the weight of tons of rock behind them. Being in the path of one is not an experience to be recommended.
Hunting strategies
Make sure to have a way to fight undead in sentinel area. The area has a lot of banshee as well as sentinels.
Finish off banshees quickly unless you can resist their screams...the bind effect makes sentinels much more dangerous.
If possible, cut off a sentinel leg then aim for body. Sentinels do not die from critical blows so you have to do a lot of damage.
Other information
Stone Sentinels are stun proof and immune to many death criticals.
Skin is equivalent to ASG 20 (full plate).
They are also unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.
You reach out to attack the stone sentinel. The area around that part of the stone sentinel's skin glows an intense blue, freezing your hand.
Roundtime: 8 sec.
Able to heal wounds using circles.
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.
Stone Sentinels are able to make the circles explode.
You are hit by the explosion.
... 25 points of damage!
Nasty shock to right hand stiffens fingers. Nice and painful.
You are stunned for 2 rounds!
An example of a stone sentinel's stone-spitting maneuver attack:
You are hit by a stone.
... 5 points of damage!
Blow grazes your left arm lightly.
You are hit by a stone.
... 10 points of damage!
Light strike to your chest.
You are hit by a stone.
... 5 points of damage!
Strike glances off your chest.
You narrowly miss being hit by a stone.
You are hit by a stone.
... 5 points of damage!
Blow grazes your left arm lightly.
You are hit by a stone.
... 25 points of damage!
Strong blow to your right arm breaks it!
You are stunned for 3 rounds!
You are hit by a stone.
... 20 points of damage!
Good blow to your back!
You narrowly miss being hit by a stone.
You are hit by a stone.
... 5 points of damage!
Blow to your back connects lightly.
You are hit by a stone.
... 25 points of damage!
Behind the Scenes
The original lore for the sentinels in the I.C.E. Age is that they were one of the malevolent artificial constructs fashioned by the Empress Kadaena. Following the cataclysm of the First Era of the Shadow World history, they fell into disuse as merely dormant statues. They would later be adapted as sentries for the keeps and dark castles of evil powers. Other examples of such constructs include the Gogor, Shards, and Kaeden. While the sentinels in the game appear almost as simple as golems, they have an array of magical properties making them considerably more complex. It might be the case that Estrion was able to construct these himself rather than acquire them, thus explaining their crude appearance, as the pedestal void was apparently created by him but is a Lord of Essaence style portal. In itself it is an interesting point to note, with respect to other game specific lore, that the ritual for opening a temporary unholy gate to Charon (Lornon) apparently involves Lord of Essaence gate magic.
References
Near-level creatures - edit | ||||||||||
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