Phantasma: Difference between revisions
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| picture = Phantasma.jpg |
| picture = Phantasma.jpg |
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| level = 42 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 42 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
Revision as of 07:27, 17 August 2020
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A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.
Hunting strategies
Phantasmas can cause a severe amount of damage with its Disintegrate (705) spell. Be sure to spell up appropriately with TD boosting spells, such as Spirit Warding.
Other information
Phantasmas are immune to some "unbalance" damage crits, such as those caused by Unbalance (110).
Phantasmas can emit a "hollow moan" that dispels sanctuaries.
Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death.
References
Near-level creatures - edit | ||||||||||
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