Faith's Clarity (1612): Difference between revisions
(removed outdated play.net links, added banner warning of outdated information) |
m (GS4-GYRES moved page Faith's Clarity (1603) to Faith's Clarity (1612): Dec 2020 Paladin spell update - spell moved from 1603 to 1612) |
(No difference)
|
Revision as of 20:07, 2 January 2021
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Faith's Clarity reduces spell hindrance for the caster.
The Paladin's faith is said to have the power to lift the burden from her shoulders. When cast, this spell calls upon divine influence to improve the center of focus for spell casting, effectively reducing the potential hindrance any armor she wears might impose.
There is a 5% hindrance removal from the base hindrance of the armor when casting spiritual sphere spells (Minor Spiritual, Major Spiritual, Cleric Base, Paladin Base, Ranger Base). This reduced hindrance is also applied to Faith's Clarity when it is being cast. The effect temporarily reduces the armor use training requirement for spell hindrance, so casters may see greater hindrance reductions if they are not fully trained for their armor. For more details on the formula, see the spell hindrance article.
The benefit from Faith's Clarity is cumulative with the paladin's Armored Fluidity armor specialization. However, Armored Fluidity is a flat percentile reduction and does not change the armor use requirements.
Lore bonus
Training in Spiritual Lore, Summoning further reduces the armor type's base hindrance by an additional 1% per 3 ranks, to a maximum of an additional 5% at 15 ranks (for a total hindrance reduction of 10%). This lore bonus is only applied when the spell is self-cast by a Paladin.
Messaging
Casting:
The divine power grants you lucid understanding of the spiritual and you become much more clearly focused.
Falling:
Your sense of clarity fades.
Example
Armor:
Your careful inspection of some black steel full plate allows you to conclude that it is plate armor that covers the torso, arms, legs, neck, and head.
Skills:
Skill Name | Current Current | Bonus Ranks Armor Use..........................| 250 150 Spiritual Lore - Summoning.........| 150 50
Armored Fluidity:
Skill name Mnemonic Ranks Armored Fluidity fluidity 4
incant 101 You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell... Your spell is ready. You gesture. [Spell Hindrance for some black steel full plate is 96% with current Armor Use skill, d100= 3] Your armor prevents the spell from working correctly. Cast Roundtime 3 Seconds.
Spirit Warding I with Armored Fluidity:
>incant 101 You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell... Your spell is ready. You gesture. [Spell Hindrance for some black steel full plate is 88% with current Armor Use skill, d100= 46] Your armor prevents the spell from working correctly. Cast Roundtime 3 Seconds.
Spirit Warding I with Faith's Clarity:
>incant 101 You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell... Your spell is ready. You gesture. [Spell Hindrance for some black steel full plate is 10% with current Armor Use skill, d100= 4] Your armor prevents the spell from working correctly. Cast Roundtime 3 Seconds.
Spirit Warding I with Armored Fluidity and Faith's Clarity:
>incant 101 You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell... Your spell is ready. You gesture. [Spell Hindrance for some black steel full plate is 2% with current Armor Use skill, d100= 2] Your armor prevents the spell from working correctly. Cast Roundtime 3 Seconds.