Great stag: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 8 double leather equivalent, log 2 creature description) |
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| level = 13<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 13<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Deer<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped<!-- Creature body type --> |
| type = Quadruped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Yander's Farm<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Yander's Farm<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature end}} |
{{Creature end}} |
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Standing almost a foot taller than an average human, the '''great stag''' is the preeminent example of majesty in the wilds. Its soft brown coat and strong muscled legs offer the duality of nature incarnate, calm and peaceful but powerful. The antlers atop the stag's head reach towards the sky in regal beauty. |
<pre{{log2|margin-right=26em}}>Standing almost a foot taller than an average human, the '''great stag''' is the preeminent example of majesty in the wilds. Its soft brown coat and strong muscled legs offer the duality of nature incarnate, calm and peaceful but powerful. The antlers atop the stag's head reach towards the sky in regal beauty.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Deer Deer on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1292 Great stag on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 15 |
|levelp2 = 15 |
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[[Category:Yegharren Plains creatures]] |
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[[Category:Yander's Farm creatures]] |
Latest revision as of 17:39, 23 April 2021
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Standing almost a foot taller than an average human, the great stag is the preeminent example of majesty in the wilds. Its soft brown coat and strong muscled legs offer the duality of nature incarnate, calm and peaceful but powerful. The antlers atop the stag's head reach towards the sky in regal beauty.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
The great stag can have a varying size of antlers. The sizes range from spike antlers (a single tine) to a huge rack of ten-tined antlers. The larger the rack, the more valuable it is to the furrier. For example, a rack of eight-tined antlers can be valued around 15,000 silver coins. The larger the rack, the less common it is. Many hunters likely have not seen a full ten-tined rack.
An example of a great stag's charge maneuver:
A great stag charges suddenly, and you make a feeble attempt to avoid his vicious antlers. Stars explode before your eyes as the stag hammers into you, slamming you to the ground!
... 15 points of damage! Loud *crack* as your sternum breaks! You are stunned for 2 rounds! Roundtime: 12 sec.
References
Near-level creatures - edit | ||||||||||
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