Ithzir janissary: Difference between revisions
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SPYRIDONM3 (talk | contribs) (HPs (300), armor ASG 16 chain hauberk, log2 creature description, military fork and mace weapons, Sor|MnE TDs) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 92<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = Ithzir |
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| type = Biped<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls. |
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| otherclass2 = Extraplanar |
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| area = [[Unknown]]<br> |
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| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 428 |
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| PA2 = Military fork |
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| PAB = ? |
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| PA3 = Mace |
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| PAC = 421 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Disarm Weapon<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Trip |
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| MN3 = Warcries |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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| Melee = |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = 289 |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = 249 |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = 299 |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = 323 - 337 |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = 329 |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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| SorTD = 353 |
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{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| MnETD = 376 |
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| MjSTD = |
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| MnSTD = 317 - 332 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = crystal-edged weapons |
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| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts. Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time. The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast. |
<pre{{log2|margin-right=26em}}>The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts. Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time. The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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Ithzir janissaries do not stun. |
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{{addmetext}} |
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Ithzir janissaries are extraplanar beings. |
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== References == |
== References == |
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* [[Extraplanar beings (saved post)]] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 94 |
|levelp2 = 94 |
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}} |
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[[Category:Unknown creatures]] |
Latest revision as of 13:16, 30 April 2021
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The Ithzir janissary's movements are both aggressive and graceful, his muscular, lithe form the envy of any acrobat or student of the martial arts. Wide, upward-slanted, green eyes take in his surroundings with an easy confidence, as if the fate of any opponent is not a matter of chance, only of time. The Ithzir janissary is a head taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The janissary wears a crisply-cut silvery blue tunic emblazoned with a feline silhouette on the right breast.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Ithzir janissaries do not stun.
Ithzir janissaries are extraplanar beings.
References
Near-level creatures - edit | ||||||||||
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