Dark apparition: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature|level = 5|attacks = Magic and Weapons|type = Apparition|body = Biped|undead = Yes}} |
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| picture = Dark_Apparition_Colored.jpg |
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| level = 5 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Icemule Environs |
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| area2 = Glaise Cnoc Cemetery <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 65 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 48 |
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| PA2 = Claw |
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| PAB = 58 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = Blood Burst (701)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 46 |
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| WD2 = Mana Disruption (702) |
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| WDB = 46 |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 51 |
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| Ranged = ? |
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| Bolt = -20 |
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| UDF = ? |
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| BarTD = 15 |
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| CleTD = 15 |
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| EmpTD = 15 |
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| PalTD = 15 |
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| RanTD = 15 |
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| SorTD = 15 |
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| WizTD = 15 |
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| MjETD = 15 |
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| MnETD = 15 |
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| MjSTD = 15 |
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| MnSTD = 15 |
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| MnMTD = 15 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
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| coins = Yes |
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| gems = Yes |
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| magic items = Yes |
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| boxes = Yes |
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| skin = None |
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| other = ? |
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}} |
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{{Creature end}} |
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⚫ | <pre{{log2|margin-right=26em}}>It is difficult to focus on the shape of the '''dark apparition'''. It wavers and shifts as an image seen through dark waters yet each shape it assumes has some aspect of horror and bloody death. One form is that of a corpse mutilated beyond words with arms hacked to stumps yet tipped with shining claws. Another is that of a waif horribly burned and scarred so that her features run like melted wax. Yet another is something apparently torn apart by huge razors...flesh hanging in sheets that blow in some ill-spawned breeze like leaves of sea-grass in the current. The sight would make any normal person turn and gag, being unable to bear any more.</pre> |
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'''Dark Apparitions''' can be found somewhere in [[Elanthia]]. |
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==Hunting strategies== |
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<blockquote> |
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Dark apparitions do carry treasure; however, their body decays quickly after death. You must search immediately upon killing in order to collect the treasure before it vanishes. The easiest way is to kill the creature with a spell which gives you a CT instead of a [[RT]]. During your CT, you can still search. |
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⚫ | |||
==Other information== |
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<sup>[https://www.play.net/gs4/info/bestiary/creature.asp?creature=1513]</sup> |
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{{addmetext}} |
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</blockquote> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Ghost Apparition on Wikipedia] |
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*https://www.play.net/gs4/info/bestiary/creature.asp?creature=1513 |
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{{stub}} |
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{{Nearlevel |
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|levelm2 = 3 |
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|levelm1 = 4 |
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|level = 5 |
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|levelp1 = 6 |
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|levelp2 = 7 |
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}} |
Latest revision as of 07:14, 6 May 2021
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It is difficult to focus on the shape of the dark apparition. It wavers and shifts as an image seen through dark waters yet each shape it assumes has some aspect of horror and bloody death. One form is that of a corpse mutilated beyond words with arms hacked to stumps yet tipped with shining claws. Another is that of a waif horribly burned and scarred so that her features run like melted wax. Yet another is something apparently torn apart by huge razors...flesh hanging in sheets that blow in some ill-spawned breeze like leaves of sea-grass in the current. The sight would make any normal person turn and gag, being unable to bear any more.
Hunting strategies
Dark apparitions do carry treasure; however, their body decays quickly after death. You must search immediately upon killing in order to collect the treasure before it vanishes. The easiest way is to kill the creature with a spell which gives you a CT instead of a RT. During your CT, you can still search.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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