Firephantom: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 1, log2 creature description, updated attack|defense to attributes2, minor and major fire AS. log showing preparatory bolt spell messaging) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Firephantom_Colored.jpg |
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⚫ | |||
| level = 6 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Elemental |
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| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = firephantom |
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| type = Biped <!-- Creature body type --> |
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| attacks = Brawls and Magic. |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Glatoph]]<br>[[Vornavian Coast]]<br>[[The Citadel]]<br> |
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| otherclass2= Element-based |
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| undead = No |
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| |
| area = Glatoph |
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| area2 = Vornavian Coast |
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| area3 = The Citadel<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 70 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 77 |
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{{creature ability|Closed fist|+77 [[AS]]}} |
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| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| bolt = |
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| BTA = 69 |
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{{creature ability|[[Minor Fire (906)]]|+<N/A> [[AS]]}} |
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| BT2 = Major Fire (908) |
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| BTB = 69 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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⚫ | |||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |-64 [[Defensive strength|DS]]}} |
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| Melee = -64 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |-61 [[Defensive strength|DS]]}} |
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| Bolt = -61 |
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{{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 18 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 18 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 18 |
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{{creature ability|[[Cleric Base]] |+18 [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |+18 [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = ? |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |+18 [[Target defense|TD]]}} |
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| MjETD = 18 |
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{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}} |
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| MnETD = 18 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = ? |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| other = None |
| other = None |
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| boxes = Yes |
| boxes = Yes |
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| skin = |
| skin = None |
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| nobox = |
| nobox = |
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| noskinvalue = |
| noskinvalue = |
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{{Creature end}} |
{{Creature end}} |
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A billowing pillar of searing fire, the firephantom darts about quickly to set aflame any that would stand in its way. Although it has a vaguely humanoid appearance, its form is entirely composed of fire, with the legs a dark red. The darker red slowly gives way to blazing red in the torso and bright yellow in the cranial area. Where the eyes and mouth should be only empty holes exist, floating eerily in the head of this mobile conflagration. |
<pre{{log2|margin-right=26em}}>A billowing pillar of searing fire, the firephantom darts about quickly to set aflame any that would stand in its way. Although it has a vaguely humanoid appearance, its form is entirely composed of fire, with the legs a dark red. The darker red slowly gives way to blazing red in the torso and bright yellow in the cranial area. Where the eyes and mouth should be only empty holes exist, floating eerily in the head of this mobile conflagration.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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* Firephantoms are immune to fire. |
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{{addmetext}} |
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* A firephantom will brighten suddenly approximately 6 to 7 seconds prior to casting major or minor fire. |
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<pre{{log2|margin-right=26em}}>A firephantom brightens suddenly! |
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A firephantom gestures at you! |
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A firephantom hurls a roaring ball of fire at you! |
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AS: +69 vs DS: +351 with AvD: +59 + d100 roll: +58 = -165 |
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A clean miss.</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Phantom Phantom on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 8 |
|levelp2 = 8 |
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}} |
}} |
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[[Category:Glatoph creatures]] |
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[[Category:Vornavian Coast creatures]] |
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[[Category:The Citadel creatures]] |
Latest revision as of 09:24, 14 May 2021
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A billowing pillar of searing fire, the firephantom darts about quickly to set aflame any that would stand in its way. Although it has a vaguely humanoid appearance, its form is entirely composed of fire, with the legs a dark red. The darker red slowly gives way to blazing red in the torso and bright yellow in the cranial area. Where the eyes and mouth should be only empty holes exist, floating eerily in the head of this mobile conflagration.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Firephantoms are immune to fire.
- A firephantom will brighten suddenly approximately 6 to 7 seconds prior to casting major or minor fire.
A firephantom brightens suddenly! A firephantom gestures at you! A firephantom hurls a roaring ball of fire at you! AS: +69 vs DS: +351 with AvD: +59 + d100 roll: +58 = -165 A clean miss.
References
Near-level creatures - edit | ||||||||||
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