Giant albino tomb spider: Difference between revisions

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(Natural armor ASG 12 Brig equivalent, log2 creature description, ensnare, bite, web, bolt DS, no treasure, web example)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 30
| picture =
| level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
| type = arachnid
| family = Arachnid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = spider
| type = Arachnid<!-- Creature body type -->
| attacks = Bites, Ensnares and Maneuvers.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[The Graveyard]]<br>
| undead = No
| otherclass2 =
| area = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 350
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 222
| PA2 = Bite
| PAB = 212
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Web<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 93
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =

| noability =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = No
| magic items = No
| skin = sheer white spider mandible
| nobox =
| gems = No
| noskinvalue =
| boxes = No
| other =
| skin = a sheer white spider mandible
}}
}}
{{Creature end}}
{{Creature end}}


Glowing an eerie, pale white, the albino tomb spider clambers through underground tunnels, grottos and caves in search of anything alive it can trap and consume. Its long, thin forelegs reach out to grasp and drag potential food back to the glistening fangs, while its shorter, muscular back legs propel it forward with surprising speed. Totally hairless, the albino tomb spider gazes around through the only bodily part that has any color--its oversized crimson eyes.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>Glowing an eerie, pale white, the albino tomb spider clambers through underground tunnels, grottos and caves in search of anything alive it can trap and consume. Its long, thin forelegs reach out to grasp and drag potential food back to the glistening fangs, while its shorter, muscular back legs propel it forward with surprising speed. Totally hairless, the albino tomb spider gazes around through the only bodily part that has any color--its oversized crimson eyes.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
An example of a giant albino tomb spider's web maneuver.
{{addmetext}}
<pre{{log2|margin-right=26em}}>A giant albino tomb spider rises on its legs, tucking its abdomen beneath itself to aim its spinneret at you!
[SMR result: 41 (Open d100: 64)]
You dodge the webbing with such amazing finesse that you inspire all of those around you!</pre>
==Behind the Scenes==
The extension of the burial mound in [[The Graveyard]] appears to be rooted in [[Ghoul master#Behind the Scenes|allusions]] to H.P. Lovecraft stories. These spiders would correspond to the spiders who [https://books.google.ca/books?id=4_e65LJ7uRsC&pg=PA162&lpg=PA162&dq=almost+humans+lovecraft&source=bl&ots=LXZt2uXm0V&sig=zh5oQaKAcpAYUP1CxhiUgMLp8B4&hl=en&sa=X&redir_esc=y#v=onepage&q=almost%20humans%20lovecraft&f=false battled] the [[hooded figure#Behind the Scenes|almost humans]] from the [http://yog-blogsoth.blogspot.ca/2013/11/leng-spider.html Plateau of Leng]. It is a subtle link between [[Muylari#Behind the Scenes|Shadow Valley]] and [[Uthex Kathiasas#Behind the Scenes|The Broken Lands]]. Since the word [https://en.wikipedia.org/wiki/Vala_(Middle-earth) "Vala"] is used as a [[Jaron Galarn#Behind the Scenes|language game]] in the story, it is worth considering [https://en.wikipedia.org/wiki/Ungoliant Ungoliant] as a destroyer of trees, given the unexplained webs in Shadow Valley. In this context Bandur Etrevion reflects Morgoth, brother of Manwe, considering the Etrevions are [[Purgatory#The Graveyard|analogs]] of Set and Osiris.

Their presence in the frigid cold and placement between the waking and dreaming worlds may refer [https://en.wikipedia.org/wiki/Clark_Ashton_Smith_deities#Atlach-Nacha Atlach-Nacha], the Spider God associate of Tsathoggua from the [https://en.wikipedia.org/wiki/Hyperborean_cycle Hyperborean cycle] who resided in the Arctic. This extension of the Lovecraft mythos is possibly [[Myklian#Behind the Scenes|relevant]] for the [[Marlu#Behind the Scenes|Dark Shrine]] in [[The Broken Lands]]. Similarly, Robert Howard's mythos calls the serpent god Set instead of Yig, with the [https://en.wikipedia.org/wiki/Serpent_Men serpent men] residing in Hyperborea after fleeing [[Moaning spirit#Behind the Scenes|Yoth]]. They were the ones who brought the toad idols out of [[Muylari#Behind the Scenes|N'kai]], possibly tying them in the underlying subtexts to the [[myklian]].

The thread may come from [http://www.eldritchdark.com/writings/short-stories/192/the-seven-geases "The Seven Geases"] (as in "geas curse") by Clark Ashton Smith, where the protagonist is a human sacrifice following a progression of curses through the underworld. He is sent into the bowels of Mount Voormithadreth in the Arctic as a blood sacrifice to the toad-god Tsathoggua, who sends him to Atlach-Nacha, who sends him to the icy palace (with "mazy chambers" and "chill spirit of evil") of the antehuman sorcerer Haon-Dor, witnessing dragons flitting below, and passing a terrible serpent with fangs guarding the stairs. Haon-Dor sends the hunter to be experimented upon by the serpent men below, and ultimately on the ascent back up he plummets into the darkness when the web strands break.


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Spider Spider on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 32
|levelp2 = 32
}}
}}

[[Category:The Graveyard creatures]]

Latest revision as of 21:08, 24 May 2021

Giant albino tomb spider
Level 30
Family Arachnid family creatures
Body Type Arachnid
Classification(s) Living
Area(s) Found The Graveyard
BCS Yes
HP 350
Speed
Attack Attributes
Physical Attacks
Ensnare 222 AS
Bite 212 AS
Special Offensive Abilities
Web
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee
Ranged
Bolt 93
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a sheer white spider mandible
Other
Glowing an eerie, pale white, the albino tomb spider clambers through underground tunnels, grottos and caves in search of anything alive it can trap and consume.  Its long, thin forelegs reach out to grasp and drag potential food back to the glistening fangs, while its shorter, muscular back legs propel it forward with surprising speed.  Totally hairless, the albino tomb spider gazes around through the only bodily part that has any color--its oversized crimson eyes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

An example of a giant albino tomb spider's web maneuver.

A giant albino tomb spider rises on its legs, tucking its abdomen beneath itself to aim its spinneret at you!
[SMR result: 41 (Open d100: 64)]
You dodge the webbing with such amazing finesse that you inspire all of those around you!

Behind the Scenes

The extension of the burial mound in The Graveyard appears to be rooted in allusions to H.P. Lovecraft stories. These spiders would correspond to the spiders who battled the almost humans from the Plateau of Leng. It is a subtle link between Shadow Valley and The Broken Lands. Since the word "Vala" is used as a language game in the story, it is worth considering Ungoliant as a destroyer of trees, given the unexplained webs in Shadow Valley. In this context Bandur Etrevion reflects Morgoth, brother of Manwe, considering the Etrevions are analogs of Set and Osiris.

Their presence in the frigid cold and placement between the waking and dreaming worlds may refer Atlach-Nacha, the Spider God associate of Tsathoggua from the Hyperborean cycle who resided in the Arctic. This extension of the Lovecraft mythos is possibly relevant for the Dark Shrine in The Broken Lands. Similarly, Robert Howard's mythos calls the serpent god Set instead of Yig, with the serpent men residing in Hyperborea after fleeing Yoth. They were the ones who brought the toad idols out of N'kai, possibly tying them in the underlying subtexts to the myklian.

The thread may come from "The Seven Geases" (as in "geas curse") by Clark Ashton Smith, where the protagonist is a human sacrifice following a progression of curses through the underworld. He is sent into the bowels of Mount Voormithadreth in the Arctic as a blood sacrifice to the toad-god Tsathoggua, who sends him to Atlach-Nacha, who sends him to the icy palace (with "mazy chambers" and "chill spirit of evil") of the antehuman sorcerer Haon-Dor, witnessing dragons flitting below, and passing a terrible serpent with fangs guarding the stairs. Haon-Dor sends the hunter to be experimented upon by the serpent men below, and ultimately on the ascent back up he plummets into the darkness when the web strands break.

References

Near-level creatures - edit
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