N'ecare: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = necare.jpg |
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{{Creature start |
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| level = 87<!-- This will also be used at the end of the page in the Near level creature template --> |
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| level = 87 |
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| family = N'ecare<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped |
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| type = Biped<!-- Creature body type --> |
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| family = n'ecare |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| body = |
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| otherclass2 = Extraplanar |
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| attacks = Brawls, Magic and Weapons. |
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| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area = [[The Rift]]<br> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 386 |
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| PA2 = Mace |
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| PAB = 386 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Trip |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = (see other info)<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|<Not Known>}} |
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| Melee = 230 - 330 |
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{{Creature ability|[[Target Defense]]|<Not Known>}} |
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| Ranged = |
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| Bolt = |
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| UDF = |
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| BarTD = 308 |
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| CleTD = 326 |
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| EmpTD = 320 |
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| PalTD = 277 |
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| RanTD = |
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| SorTD = 342 |
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| WizTD = |
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| MjETD = |
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| MnETD = |
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| MjSTD = 320 |
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| MnSTD = 320 - 359 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = [[Inky necrotic core]]<br>[[Radiant crimson mote of essence]] |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Shadows suddenly converge, revealing the skulking form of a creature with horribly elongated extremities and twisted anatomy. The n'ecare's movements are as fleet as a hare, rendering him difficult to see clearly, and his spidery fingers skitter constantly, as if the n'ecare was using them to taste the air around him. From the dark pools of gloom beneath his cracked brows, the n'ecare's eyes glitter in fanatical mirth, made all the more terrible by the rotting maw of his grin. |
<pre{{log2|margin-right=26em}}>Shadows suddenly converge, revealing the skulking form of a creature with horribly elongated extremities and twisted anatomy. The '''n'ecare's''' movements are as fleet as a hare, rendering him difficult to see clearly, and his spidery fingers skitter constantly, as if the n'ecare was using them to taste the air around him. From the dark pools of gloom beneath his cracked brows, the n'ecare's eyes glitter in fanatical mirth, made all the more terrible by the rotting maw of his grin.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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On Plane 3 the n'ecare are mostly a threat for knocking you down with RT, followed by their AS boost or Vvrael warlock guiding force such as when casting [[Balefire (713)]]. The [[aivren]] swatting maneuver can also force your stance down to neutral or even offensive with an RT lock, which all together can quickly become deadly. It is best to not hunt them with multiple creatures left standing for this reason. The aivren are flying monsters. |
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{{addmetext}} |
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The most dangerous thing on the third plane is generally [[enormous rift crawler]]s following people back from Plane 4. The Vvrael warlocks are able to cast the itchy curse which is a disarm hazard. The warlocks can also dispel buffs, which can time badly with the AS spikes. |
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==Other information== |
==Other information== |
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* N'ecare can increase their attack strength by +105 (an "ice blue light"). |
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{{addmetext}} |
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<pre{{log2|margin-right=350px}}> |
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A n'ecare swings a heavy flanged mace at you! |
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AS: +366 vs DS: +476 with AvD: +29 + d100 roll: +99 = +18 |
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A clean miss. |
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A n'ecare glows with an ice blue light! |
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A n'ecare swings a heavy flanged mace at you! |
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AS: +471 vs DS: +476 with AvD: +29 + d100 roll: +89 = +113 |
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... and hits for 8 points of damage! |
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Blow glances off your shoulder. |
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</pre> |
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* N'ecare can [[tackle]]. The RT is dangerous on Plane 5, [[vaespilon]] cast implosion. |
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* N'ecare are extraplanar beings. |
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* N'ecare on Plane 5 can hurl weapons. |
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* You can be randomly rifted to the corresponding room on Plane 2. Creatures will occasionally end up on the "wrong" plane this way. |
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* They wear either "some deep black reinforced leather" or "rusted chain mail", with +13 and -6 CvA respectively. |
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* Your DS will fluctuate within an approximately 100 point range depending on environmental conditions. |
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* There is a chance of disease being inflicted when they hit. |
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==Behind the Scenes== |
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"Necare" is the present infinitive of the Latin [https://en.wiktionary.org/wiki/neco#Latin "neco"] which means to kill. [[Caedera]] similarly derives from Latin (common for Vvrael quest related creatures) for killing or felling. In more figurative terms the n'ecare can kill indirectly by inflicting diseases, and thwart by their knockdowns. |
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<pre{{log2|margin-right=350px}}> |
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You see a fairly typical n'ecare. |
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He has some minor cuts and bruises on his back. |
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He has a tattered black cloak (worn), a wickedly curved falchion, some rusted chain mail (worn), a spiked leather collar (worn), a studded leather scabbard (worn), a splintered wooden buckler, some rotting black leather gloves (worn) and some knee-high black boots (worn). |
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</pre> |
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== References == |
== References == |
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* [[Extraplanar beings (saved post)]] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 89 |
|levelp2 = 89 |
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}} |
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[[Category:The Rift creatures]] |
Latest revision as of 18:50, 1 November 2021
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Shadows suddenly converge, revealing the skulking form of a creature with horribly elongated extremities and twisted anatomy. The n'ecare's movements are as fleet as a hare, rendering him difficult to see clearly, and his spidery fingers skitter constantly, as if the n'ecare was using them to taste the air around him. From the dark pools of gloom beneath his cracked brows, the n'ecare's eyes glitter in fanatical mirth, made all the more terrible by the rotting maw of his grin.
Hunting strategies
On Plane 3 the n'ecare are mostly a threat for knocking you down with RT, followed by their AS boost or Vvrael warlock guiding force such as when casting Balefire (713). The aivren swatting maneuver can also force your stance down to neutral or even offensive with an RT lock, which all together can quickly become deadly. It is best to not hunt them with multiple creatures left standing for this reason. The aivren are flying monsters.
The most dangerous thing on the third plane is generally enormous rift crawlers following people back from Plane 4. The Vvrael warlocks are able to cast the itchy curse which is a disarm hazard. The warlocks can also dispel buffs, which can time badly with the AS spikes.
Other information
- N'ecare can increase their attack strength by +105 (an "ice blue light").
A n'ecare swings a heavy flanged mace at you! AS: +366 vs DS: +476 with AvD: +29 + d100 roll: +99 = +18 A clean miss. A n'ecare glows with an ice blue light! A n'ecare swings a heavy flanged mace at you! AS: +471 vs DS: +476 with AvD: +29 + d100 roll: +89 = +113 ... and hits for 8 points of damage! Blow glances off your shoulder.
- N'ecare can tackle. The RT is dangerous on Plane 5, vaespilon cast implosion.
- N'ecare are extraplanar beings.
- N'ecare on Plane 5 can hurl weapons.
- You can be randomly rifted to the corresponding room on Plane 2. Creatures will occasionally end up on the "wrong" plane this way.
- They wear either "some deep black reinforced leather" or "rusted chain mail", with +13 and -6 CvA respectively.
- Your DS will fluctuate within an approximately 100 point range depending on environmental conditions.
- There is a chance of disease being inflicted when they hit.
Behind the Scenes
"Necare" is the present infinitive of the Latin "neco" which means to kill. Caedera similarly derives from Latin (common for Vvrael quest related creatures) for killing or felling. In more figurative terms the n'ecare can kill indirectly by inflicting diseases, and thwart by their knockdowns.
You see a fairly typical n'ecare. He has some minor cuts and bruises on his back. He has a tattered black cloak (worn), a wickedly curved falchion, some rusted chain mail (worn), a spiked leather collar (worn), a studded leather scabbard (worn), a splintered wooden buckler, some rotting black leather gloves (worn) and some knee-high black boots (worn).
References
Near-level creatures - edit | ||||||||||
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