Emaciated hierophant: Difference between revisions
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| picture = |
| picture = |
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| level = 66 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 66 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 260 |
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| Ranged = ? |
| Ranged = ? |
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| Bolt = ? |
| Bolt = ? |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = [[Glowing violet essence dust]] |
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| skin = No |
| skin = No |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The |
<pre{{log2|margin-right=26em}}>The emaciated hierophant stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that glow a dull red and seem to pulse along as if it were blood.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Hierophant Hierophant on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1552 Emaciated hierophant on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 68 |
|levelp2 = 68 |
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}} |
}} |
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[[Category:Living creatures]] |
Latest revision as of 08:06, 5 November 2024
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The emaciated hierophant stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that glow a dull red and seem to pulse along as if it were blood.
Hunting strategies
Hierophants, though ranger-style semis, are highly susceptible to Dark Catalyst (719). This spell is normally only moderately effective against semis.
Hierophants will not walk around or spawn with spells prepared. However, they may, on some occasions, cast Spirit Strike (117) on themselves with no target in the room.
Hierophants can be stunned easily but will also break stuns during their next action window. This will slow them down and allow you to stun them again in order to prevent their most dangerous weapon: spikethorn. They are rather squishy as well.
Other information
Hierophants are able to break through stuns and Web (118).
References
Near-level creatures - edit | ||||||||||
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