Muscular supplicant: Difference between revisions
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| picture = |
| picture = |
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| level = 67 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 67 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Boss |
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| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 246 |
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| Ranged = ? |
| Ranged = ? |
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| Bolt = ? |
| Bolt = ? |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| MnETD = |
| MnETD = 283 |
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| MjSTD = 259 |
| MjSTD = 259 |
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| MnSTD = 259 |
| MnSTD = 259 |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = [[Glowing violet essence dust]], |
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[[Glowing violet essence shard]] |
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| skin = No |
| skin = No |
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}} |
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{{Creature end}} |
{{Creature end}} |
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Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin. A great mop of greasy hair covers her eyes, twisted up in long braids. Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns. |
<pre{{log2|margin-right=26em}}>Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin. A great mop of greasy hair covers her eyes, twisted up in long braids. Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Supplicant Supplicant on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1553 Muscular supplicant on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 08:09, 5 November 2024
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Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin. A great mop of greasy hair covers her eyes, twisted up in long braids. Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns.
Hunting strategies
Like other creatures that use two-handed weapons, removing an arm will remove them from being a threat.
Supplicants can be very quick. Weapon users might want to wait till they have performed a mstrike - the extra roundtime can be quite helpful.
Other information
Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant.
Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless.
While emaciated hierophants and hunch-backed dogmatists seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely.
References
Near-level creatures - edit | ||||||||||
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