Consecrate (1604): Difference between revisions
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(A little more cleanup and adding Nyxus's 2025 update doc to the Resources section) |
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Calling on the favor of |
Calling on the favor of their patron, the Paladin can CAST this spell on any armament to extend the duration of a [[Blessing]]. When EVOKEd upon a weapon, shield, or piece of armor, the Paladin may channel their spiritual energy into the item, causing it to randomly [[flare]] with [[Plasma critical table|plasma criticals]] against a foe when in the hands of a Paladin or Cleric. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items. Consecrated shields can also trigger a flare when blocking while in a more aggressive [[stance]] (forward/advanced/offensive). |
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''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!'' |
''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!'' |
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== Extended Blessing == |
== Extended Blessing == |
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When |
When CASTing on a blessable weapon, Consecrate will increase the duration (number of swings) of the next cast of [[Bless (304)]], as well as the [[Order of Voln]]'s [[Symbol of Blessing]], by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first. |
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Consecrate is also used to prepare a |
Consecrate is also used to prepare a weapon for [[Holy Weapon (1625)]]. |
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To use Consecrate in this manner: |
To use Consecrate in this manner: |
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== Guiding Light == |
== Guiding Light == |
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When |
When EVOKED on an Armament that does not natively contain an Ability Flare, Consecrate bestows '''Guiding Light''' [[flare]]s on the item, causing plasma criticals at the standard flare rate. If the weapon is enchanted or magical, the caster's Paladin Base spell ranks plus Spiritual Lore, Blessings ranks must be 15 or greater to affect the weapon. These plasma flares will flare against any creature, but only for Paladins and Clerics who wield the consecrated weapon. In addition, upon triggering the first flare, there is a chance of a second plasma flare on the same hit. The chance and potency of the second flare can be increased with lore training. |
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The spell duration is 20 + (3 * [[Paladin Base|Paladin]] spell ranks) swings. |
The spell duration is 20 + (3 * [[Paladin Base|Paladin]] spell ranks) swings. [[Holy Armament|Holy Armaments]] receive a 25% boost to the duration. |
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=== Restrictions === |
=== Restrictions === |
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Generally, a weapon only receives Guiding Light flares if the weapon does not already possess |
Generally, a weapon only receives Guiding Light flares if the weapon does not already possess ability slot [[flare]]s. |
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Guiding Light, whether applied through 1604 or 1625, occupies the "standard" flare slot (see [[item properties]]: "Category B"). As such, Guiding Light will not apply to any items that already have another standard flare or "Category B" property. |
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If the weapon has critical or damage weighting, the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright. This does NOT apply to the version of Guiding Light flares applied by 1625. |
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However, script-based flares ("Category D") can coexist as long as they do not also occupy a "Category B" slot, as can flares or weighting resulting from [[Bane weapon|Creature Bane]] or [[Bless]]/[[Sanctify]] ("Category C"). |
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=== Lore Benefits === |
=== Lore Benefits === |
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Stinging burn to the cave troll's hand. |
Stinging burn to the cave troll's hand. |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</pre> |
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! Expiration |
! Expiration |
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==Resources== |
==Resources== |
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*[[Paladin spell updates (saved posts)]] |
*[[Paladin spell updates (saved posts)|2020 Paladin updates(saved posts)]] |
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*[https://docs.google.com/document/d/1RMMcqFxrDrQP6oNCFrZq6f6y7LSc7DuXCp3HBtKjK5k/edit?tab=t.0 2025 Paladin updates] |
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Latest revision as of 19:26, 31 October 2025
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Calling on the favor of their patron, the Paladin can CAST this spell on any armament to extend the duration of a Blessing. When EVOKEd upon a weapon, shield, or piece of armor, the Paladin may channel their spiritual energy into the item, causing it to randomly flare with plasma criticals against a foe when in the hands of a Paladin or Cleric. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items. Consecrated shields can also trigger a flare when blocking while in a more aggressive stance (forward/advanced/offensive).
Consecrate will also open the Graveyard gate near Wehnimer's Landing!
Extended Blessing
When CASTing on a blessable weapon, Consecrate will increase the duration (number of swings) of the next cast of Bless (304), as well as the Order of Voln's Symbol of Blessing, by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.
Consecrate is also used to prepare a weapon for Holy Weapon (1625).
To use Consecrate in this manner:
- Cast Consecrate (1604) at the weapon
- Cast Bless (304), Symbol of Blessing, or Holy Weapon (1625) at the weapon within the next 10 minutes
Lore Benefits 1
Spiritual Lore, Blessings provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.
Spiritual Lore, Blessings ranks 0 1 2 3 4 5 6 7 8 9 10 Total % blesses added 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
Guiding Light
When EVOKED on an Armament that does not natively contain an Ability Flare, Consecrate bestows Guiding Light flares on the item, causing plasma criticals at the standard flare rate. If the weapon is enchanted or magical, the caster's Paladin Base spell ranks plus Spiritual Lore, Blessings ranks must be 15 or greater to affect the weapon. These plasma flares will flare against any creature, but only for Paladins and Clerics who wield the consecrated weapon. In addition, upon triggering the first flare, there is a chance of a second plasma flare on the same hit. The chance and potency of the second flare can be increased with lore training.
The spell duration is 20 + (3 * Paladin spell ranks) swings. Holy Armaments receive a 25% boost to the duration.
Restrictions
Generally, a weapon only receives Guiding Light flares if the weapon does not already possess ability slot flares.
Guiding Light, whether applied through 1604 or 1625, occupies the "standard" flare slot (see item properties: "Category B"). As such, Guiding Light will not apply to any items that already have another standard flare or "Category B" property.
However, script-based flares ("Category D") can coexist as long as they do not also occupy a "Category B" slot, as can flares or weighting resulting from Creature Bane or Bless/Sanctify ("Category C").
Lore Benefits
Spiritual Lore, Blessings increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per seed 3 summation, from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.
Spiritual Lore, Summoning increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the second flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above).
Food and Drink
Spoiling food and drink items will be renewed. Spiritual Lore, Blessings training keeps food/drink fresh for a longer period of time.
Consecrate will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.
Messaging
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