Dark frosty plant: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level =
| picture =
| level = 45<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Plantlife
| family = Plant<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Plant
| type = Plantlife<!-- Creature body type -->
| attacks =
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Frozen Bramble]]<br>
| undead = Yes
| otherclass2 =
| area = Frozen Bramble<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| hitpoints =
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = fast (3 - 6 RT) <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = ranged: frosty seed <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 260
| PA2 = ranged: frost-covered crystalline flower
| PAB = 260
| PA3 = melee: stab
| PAC = 260
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 186
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems = crystallized blue berry
| boxes = ?
| boxes =
| other = ?
| other =
| skin = ?
| skin = frosted branch
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Though this plant with its droopy leafs and sickly flowers is a bit on the far gone side, it might still benefit from being re-potted. Preferably six feet under!
{{addmetext}}


==Hunting strategies==
==Hunting strategies==

{{addmetext}}
You rack up minor wounds like clockwork in the bramble, bring lots of herbs. Or better yet, an empath with [[Troll's Blood]]: Creepers have maneuver attacks that give you head, neck, and leg wounds, and looting frosty plants (or any other carnivorous plant in the bramble) can cause wounds on your hands.

They have plenty of health and can't be critted, so it tends to take lots of attacks to take them down. Which is quite problematic, as the bramble has a tendency to swarm.

==Other information==
==Other information==

{{addmetext}}
Dark frosty plants cannot be critted at all, attacks just do damage.

Skinning them is safe, but looting them is not. You may find a crystallized blue berry which is a gem that is immediately placed in your hand, but looting them risks a chance of a rank 1 wound on an open hand. If you aren't running Troll's Blood it is strongly advised to either bring a lot of [[Ambrominas Leaf]], or failing that, to accept that you'll be hunting with a broken hand.

Whether you find a gem or not is likely dependent on your [[Perception]] ranks.

Whether you get injuried or not likely involves [[Survival]] ranks.

Dark frosty plants drop '''a glowing blue seed pod''', which explode for a mass ice attack.
<pre{{log2|margin-right=35%}}>
Several seed pods burst from the frosty plant. One drops quivering to the ground and the rest bounce out of the area.

A glowing blue seed pod crackles and shudders as it swells up to almost bursting before shrinking back to its original size.

A glowing blue seed pod swells up with a loud drumming sound and finally bursts spewing forth a cloud of icy mist.
A cloud of icy mist moves outward from a glowing blue seed pod.
A dark frosty plant is buffeted by the waves of icy mist.
The frosty plant scoffs at the cold!
A blackened decaying tumbleweed is buffeted by the waves of icy mist.
The decaying tumbleweed scoffs at the cold!
You are buffeted by the waves of icy mist, but remain standing.
</pre>


{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 43
|levelm1 =
|levelm1 = 44
|level =
|level = 45
|levelp1 =
|levelp1 = 46
|levelp2 =
|levelp2 = 47
}}
}}


[[Category:Frozen Bramble creatures]]
{{stub}}
{{stub}}

Latest revision as of 16:27, 6 March 2026

Dark frosty plant
Level 45
Family Plant family creatures
Body Type Plantlife
Classification(s) corporeal undead
Area(s) Found Frozen Bramble
BCS Yes
HP 400
Speed fast (3 - 6 RT)
Attack Attributes
Physical Attacks
ranged: frosty seed 260 AS
ranged: frost-covered crystalline flower 260 AS
melee: stab 260 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 186
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems crystallized blue berry
Magic Items
Boxes
Skin frosted branch
Other

Though this plant with its droopy leafs and sickly flowers is a bit on the far gone side, it might still benefit from being re-potted. Preferably six feet under!

Hunting strategies

You rack up minor wounds like clockwork in the bramble, bring lots of herbs. Or better yet, an empath with Troll's Blood: Creepers have maneuver attacks that give you head, neck, and leg wounds, and looting frosty plants (or any other carnivorous plant in the bramble) can cause wounds on your hands.

They have plenty of health and can't be critted, so it tends to take lots of attacks to take them down. Which is quite problematic, as the bramble has a tendency to swarm.

Other information

Dark frosty plants cannot be critted at all, attacks just do damage.

Skinning them is safe, but looting them is not. You may find a crystallized blue berry which is a gem that is immediately placed in your hand, but looting them risks a chance of a rank 1 wound on an open hand. If you aren't running Troll's Blood it is strongly advised to either bring a lot of Ambrominas Leaf, or failing that, to accept that you'll be hunting with a broken hand.

Whether you find a gem or not is likely dependent on your Perception ranks.

Whether you get injuried or not likely involves Survival ranks.

Dark frosty plants drop a glowing blue seed pod, which explode for a mass ice attack.

Several seed pods burst from the frosty plant.  One drops quivering to the ground and the rest bounce out of the area.

A glowing blue seed pod crackles and shudders as it swells up to almost bursting before shrinking back to its original size.

A glowing blue seed pod swells up with a loud drumming sound and finally bursts spewing forth a cloud of icy mist.
A cloud of icy mist moves outward from a glowing blue seed pod.
A dark frosty plant is buffeted by the waves of icy mist.
  The frosty plant scoffs at the cold!
A blackened decaying tumbleweed is buffeted by the waves of icy mist.
  The decaying tumbleweed scoffs at the cold!
You are buffeted by the waves of icy mist, but remain standing.
Near-level creatures - edit
Level 43 Level 44 Level 45 Level 46 Level 47
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