Bony Tenthsworn occultist: Difference between revisions
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321FLAPTIME (talk | contribs) m (Fixing formatting, adding CS) |
DRAEBSEMAJ (talk | contribs) (Added empath TD and ASG (based off of CvA: 25)) |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = Blood Burst ( |
| WD1 = Blood Burst (701)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 274-283 |
| WDA = 274-283 |
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| OS1 = Condemn (309)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Condemn (309)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| Line 27: | Line 27: | ||
}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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| BarTD = ? |
| BarTD = ? |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = |
| EmpTD = 259 |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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<pre{{log2}}> |
<pre{{log2}}> |
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The orb hovers in the air, dripping blood onto the ground beneath it. Unseen magic holds it aloft and maintains the sphere's integrity. |
The orb hovers in the air, dripping blood onto the ground beneath it. Unseen magic holds it aloft and maintains the sphere's integrity. |
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</pre> |
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Healing the occultist: |
Healing the occultist: |
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<pre{{log2}}> |
<pre{{log2}}> |
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Eldritch radiance from a swirling sanguine orb bathes a bony Tenthsworn occultist, causing his wounds to sluggishly tug themselves closed in the sanguine light. |
Eldritch radiance from a swirling sanguine orb bathes a bony Tenthsworn occultist, causing his wounds to sluggishly tug themselves closed in the sanguine light. |
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</pre> |
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Upon death of occultist: |
Upon death of occultist: |
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<pre{{log2}}> |
<pre{{log2}}> |
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A swirling sanguine orb collapses to the ground, splattering congealing blood everywhere. |
A swirling sanguine orb collapses to the ground, splattering congealing blood everywhere. |
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</pre> |
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Latest revision as of 15:04, 13 April 2026
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Robed and hooded, the Tenthsworn occultist has fervent eyes the color of dried blood and the sort of pallor earned from days spent out of the sun. His dark robes are stitched with serpentine patterns in crimson, a theme repeated in the symbol at his throat, which takes the form of a pair of intertwined asps. The occultist's face is hollow and he looks as if he has not eaten in some time, though perhaps the zeal within him has burned all spare flesh away.
The Tenthsworn occultist is small in size, about four feet high in his current state.
Hunting Strategies
Occultists are pure-type enemies with many offensive and defensive spells but poor SMR defense. They can cast Condemn (309), which is a magical SMR attack with five waves of concussion and plasma damage that can be debilitating to players. Additionally, Grasp of the Grave (709) can make it more difficult to avoid or escape.
Other Information
Bony Tenthsworn occultists can summon a swirling sanguine orb that is deposited in the room with them. It will heal the occultist and other enemies in the room. It cannot be dispelled, the occultist that cast it must be killed for it to be destroyed.
Summoning:
A bony Tenthsworn occultist raises her malformed fingers overhead, contorting them into jarring patterns as globules of carmine radiance pirouette through the air around her. The spinning beads of radiance gather into a dripping sanguine orb that hovers in the air nearby, pulsing with otherworldly light.
Description:
The orb hovers in the air, dripping blood onto the ground beneath it. Unseen magic holds it aloft and maintains the sphere's integrity. Healing the occultist:Eldritch radiance from a swirling sanguine orb bathes a bony Tenthsworn occultist, causing his wounds to sluggishly tug themselves closed in the sanguine light. Upon death of occultist:A swirling sanguine orb collapses to the ground, splattering congealing blood everywhere.
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