Skeletal giant: Difference between revisions

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| attacks = Pounds and Weapons.
| attacks = Pounds and Weapons.
| area = [[Sentoph]]<br>
| area = [[Sentoph]]<br>
| undead = Yes
| undead = Yes (corporeal)
| bcs = <Not Known>
| bcs = <Not Known>
}}
}}

Revision as of 10:23, 1 August 2008

Skeletal giant
Picture
Level 33
Family skeleton family creatures
Body Type Biped
Undead Yes (corporeal)
Areas Found Sentoph
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Pound with fist +227 AS
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a skeletal giant bone
Other ?

Once haughtily roaming the land of the living, this fearsome giant now mindlessly and unceasingly moves from place to place. The skeletal giant glares straight ahead, eyes like smoldering coals contrasting with the bleached white bone of its thick skull. Although its flesh is mostly a memory, the strong, heavy bones are still intact, and an unseen force keeps them connected, driven toward the destruction of all things living.[1]

Hunting strategies

Skeletal giants have an extraordinary ability to "sniff out" players in hiding, making it tricky to ambush them while hidden. However, their lack of armor makes it very easy to remove their legs and to land criticals.

Other information

Skeletal giants cannot be stunned.

References

Near-level creatures - edit
Level 31 Level 32 Level 33


Level 34 Level 35
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