Hisskra shaman

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Hisskra shaman
GS-Hisskra.png
Level 33
Family Hisskra family creatures
Body Type Biped
Classification(s) Living
Boss
Area(s) Found The Ruined Tower
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Trident 222 AS
Warding Spells
Blood Burst (701) 165 CS
Mana Disruption (702) 165 CS
Misc. Offensive Spells
Sounds (607)
Tangle Weed (610)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 238 - 259
Ranged
Bolt
Unarmed Defense Factor
UDF 225
Target Defense (TD)
Bard Base 112
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 128
Wizard Base
Minor Elemental 135
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Natural Colors
Resist Elements
Spirit Defense
Spirit Warding I
Spirit Warding II
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin hisskra tooth
Other None

Nearly as tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of mottled, boney spines that runs from between the hisskra shaman's shoulder blades to the tip of his four-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. A primitive necklace formed of the bones of various sea creatures hangs around the shaman's neck, signifying his rank.

Hunting strategies

Like the other Hisskra the shaman are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the shaman are no exception, actually will work together and drag off stunned or prone allies to safety. The shaman have a habit of casting Minor Sanctuary if any of their allies in the room are deceased and subsequently raising them.

Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the shaman don't put up much of a challenge, but combined with their brethren they can leave you dead with your weapon on the ground.

Other information

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References

Near-level creatures - edit
Level 31 Level 32 Level 33


Level 34 Level 35
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