Hisskra chieftain

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Hisskra chieftain
Level 34
Family hisskra family creatures
Body Type Biped
Undead No
Areas Found The Ruined Tower
HP 300
Armor [?]
Attack Attributes
Physical Attacks
slimy trident +235 AS
tiny dart (ranged) +260 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +162 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +105 TD
Ranger Base <N/A> TD
Sorcerer Base +123 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base +120 TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +129 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin hisskra crest
Other None

As tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal, ruby-crested iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of boney, red-tinged spines that runs from between the hisskra chieftain's shoulder blades to the tip of his five-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. A glint of cunning is revealed in the depths of the hisskra chieftain's eyes as he peers about, his tongue flicking over his scaly lips.

Hunting strategies

Like the other Hisskra, the chieftains are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the chieftains are no exception, actually will work together and drag off stunned or prone allies to safety. The chieftans are tougher versions of the warriors and carry similar armaments including the ubiquitous slime-covered trident. In addition to their physical prowess, the chieftains can draw out a blow-gun and hit their opponents with a small poison-tipped dart. The poison can cause dizziness (RT), lethargy (slow), and even put the opponent into a prone stance.

Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the chieftains don't put up much of a challenge, but combined with their brethren they can leave you dead with a weapon/runestaff on the ground.

Other information

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Near-level creatures - edit
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