Don't forget: You can log in with your Play.net account
Co-operative Houses of Elanthia: Difference between revisions
VANKRASN39 (talk | contribs) m (add category) |
VANKRASN39 (talk | contribs) (add general joining info and F2P restriction) |
||
Line 1: | Line 1: | ||
[[File:Che.jpg| |
[[File:Che.jpg|450px|center]]<br> |
||
The '''Co-operative Houses of Elanthia''', (also known as '''CHE'''), was a formal organization to which the Great Houses belonged. |
The '''Co-operative Houses of Elanthia''', (also known as '''CHE'''), was a formal organization to which the Great Houses belonged. |
||
Line 9: | Line 9: | ||
Among these services are [[locker]] space. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the [[Lost Home]] in [[Ta'Illistim]] and the upstairs of [[Hale Hall]] in [[Mist Harbor]]. |
Among these services are [[locker]] space. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the [[Lost Home]] in [[Ta'Illistim]] and the upstairs of [[Hale Hall]] in [[Mist Harbor]]. |
||
__NOTOC__ |
|||
==Joining== |
|||
Each House sets its own induction schedule, membership requirements and joining fees. [[F2P]] accounts may not join a House. |
|||
==Members of the CHE== |
==Members of the CHE== |
Revision as of 15:20, 28 March 2015
The Co-operative Houses of Elanthia, (also known as CHE), was a formal organization to which the Great Houses belonged.
The purpose of the Co-operative Houses of Elanthia, was to establish a standard for behavior. It was headed by a Ruling Council, which resolved disputes and issued judgments on issues of importance.
The emblem of the CHE as elected by vote in 2006 is a circular knotwork of conjoined hands surrounding a formidable manor.
Each of these Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole.
Among these services are locker space. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the Lost Home in Ta'Illistim and the upstairs of Hale Hall in Mist Harbor.
Joining
Each House sets its own induction schedule, membership requirements and joining fees. F2P accounts may not join a House.
Members of the CHE
- Argent Aspis
- Beacon Hall Archive
- Cairnfang Manor
- Helden Hall
- House Arcane
- House Brigatta
- House Paupers
- House Sovyn
- House Sylvanfair
- Moonstone Abbey
- Obsidian Tower
- Rising Phoenix
- Rone Academy
- Silvergate Inn
- Twilight Hall
- White Haven
- Willow Hall
See Also
External Links
- Current Houses of Elanthia, on Play.net