Huge air elemental: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Linked to maneuver and added other information.)
(Added description.)
Line 18: Line 18:
{{Creature defense attributes
{{Creature defense attributes
| defense =
| defense =
{{creature ability|[[Armor]] |AsG 10}}
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
Line 48: Line 47:
{{Creature end}}
{{Creature end}}


The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.
{{addmetext}}


== Hunting strategies ==
== Hunting strategies ==
Line 56: Line 55:
== Other information ==
== Other information ==


Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to [[unbalance critical table|unbalancing]].
Huge air elementals attack very quickly, about once every 2 seconds.

They attack very quickly, about once every 2 seconds.


Physical and bolt attacks against them sometimes pass through harmlessly:
Physical and bolt attacks against them sometimes pass through harmlessly:

Revision as of 02:48, 31 March 2015

Huge air elemental
Picture
Level 95
Family elemental family creatures
Body Type elemental
Undead No
Areas Found Elemental Confluence
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Hand of Tonis (505) +448 AS
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Elemental Wave (410)
Call Wind (912)
Wind blast
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt +312 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to unbalancing.

They attack very quickly, about once every 2 seconds.

Physical and bolt attacks against them sometimes pass through harmlessly:

Your attack passes harmlessly through thin air, as it is hard to discern exactly where the elemental ends and normal air begins!

Near-level creatures - edit
Level 93 Level 94 Level 95 Level 96 Level 97


edit edit edit edit edit
UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.