Spiritual Mana Control: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(→‎Paladin Base: add 1607)
Line 35: Line 35:
*[[Divine Wrath (319)]] - increases the damage of the secondary flare and reduces the time between casts
*[[Divine Wrath (319)]] - increases the damage of the secondary flare and reduces the time between casts


===[[Ranger Base]]===
====[[Ranger Base]]====
*[[Imbue (614)]] - increases the success rate
*[[Imbue (614)]] - increases the success rate



Revision as of 00:28, 6 October 2015

The Spiritual Mana Control skill serves the same purpose as Mental Mana Control and Elemental Mana Control; it determines the efficiency with which a player can share mana with other players via SEND (verb). Clerics, sorcerers, and empaths are the pure professions that benefit the most from SMC, along with the ranger and paladin semi professions. The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.

This skill directly increases the amount of mana gained per pulse.

  • If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
  • If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.

SMC also factors into avoiding spell burst, runestaff defense, and some alchemy skills (mainly determining success at the training cauldrons).

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 1 1 1 1 3 2 - 2 1
Training Point Cost 0/10 0/10 0/8 0/12 0/6 0/5 0/3 0/3 - 0/3 0/15

Spells and Abilities Affected by SMC

MANA (verb) (ability)

Determines or helps determine sorcerer, empath, paladin, ranger, and cleric MANA SPELLUP and MANA PULSE proficiency.

Minor Spiritual

Major Spiritual

Cleric Base

  • Raise Dead (318) - reduces the chance of a raise injuring or killing the caster; the chance is 100% - SMC bonus and reaches 0% at 24 ranks
  • Divine Wrath (319) - increases the damage of the secondary flare and reduces the time between casts

Ranger Base

Sorcerer Base

  • Mana Disruption (702) - chance to temporarily disable an enhancement spell on a target for 15 seconds (in conjunction with EMC). If the caster has higher SMC, it will attempt to randomly select a spiritual spell first
  • Corrupt Essence (703) - open cast version number of additional targets = SMC + EMC (with the higher of the two counting all ranks and the lesser counting half ranks) / 20
  • Balefire (713) - increases the chance that a demon will attack by 2% for each seed 1 of skill bonus.
  • Scroll Infusion (714) - reduces the mana cost of infusing scrolls
  • Dark Catalyst (719) - increases the amount of mana returned
  • Implosion (720) - decreases the cost of focused casts (combined effect with EMC)
  • Ensorcell (735) - SMC is a secondary factor in the success of Ensorcell
  • Planar Shift (740) - adds to success rate
  • Sacrifice (ability) - EMC + SMC skill bonus must be ≥ 102 (24 ranks total) to obtain the full amount of mana from a sacrifice

Empath Base

Paladin Base

  • Rejuvenation (1607) - reduces the cost by 1% for every 3 ranks
  • Divine Word (1640) - reduces the chance of a raise injuring or killing the caster; the chance is 100% - SMC bonus and reaches 0% at 24 ranks

Scrolls and Magical Items

Characters trained mana controls to gain applicable additional benefits from spells activated by items using Magic Item Use or scrolls using Arcane Symbols will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.

Resources