Target defense: Difference between revisions
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Spells that add to a particular type of TD always add 50% to the other type and 75% to hybrid types. Example, if a spell adds +15 Spirit TD, then it'll add +7 Elemental TD and +11 Sorcerer TD (and Empath TD, once Empaths convert to hybrid mental/spirit). (Stated by GM Oscuro) |
Spells that add to a particular type of TD always add 50% to the other type and 75% to hybrid types. Example, if a spell adds +15 Spirit TD, then it'll add +7 Elemental TD and +11 Sorcerer TD (and Empath TD, once Empaths convert to hybrid mental/spirit). (Stated by GM Oscuro) |
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Rare [[Armor]]s or [[shield]]s may have a [[TD bonus]] in their [[The Charts of Clarity|primary property slot]]. |
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== Spells that increase Target Defense == |
== Spells that increase Target Defense == |
Revision as of 21:51, 8 September 2016
Often abbreviated as "TD" it is a value used to determine the outcome of warding magic. Many different types of magic can invoke this type of defense, therefore each circle of magic will have its own TD value, depending upon the particular training of the target.
A character's base TD to all spells is 3 points per level, plus the relevant statistic bonus:
- Wisdom for spiritual spells
- Aura for elemental spells
- Discipline for mental spells
Sorcerer spells take the average of Wisdom and Aura.
Spells that add to a particular type of TD always add 50% to the other type and 75% to hybrid types. Example, if a spell adds +15 Spirit TD, then it'll add +7 Elemental TD and +11 Sorcerer TD (and Empath TD, once Empaths convert to hybrid mental/spirit). (Stated by GM Oscuro)
Rare Armors or shields may have a TD bonus in their primary property slot.
Spells that increase Target Defense
Spell | TD Bonus | Sphere | Scaling |
---|---|---|---|
Elemental Defense I (401) | +5 | Elemental | |
Elemental Defense II (406) | +10 | Elemental | |
Elemental Defense III (414) | +15 | Elemental | |
Elemental Barrier (430) | +15 | Elemental | +1 TD per 2 ranks of Minor Elemental above 30 |
Elemental Bias (508) | +20 | Elemental | |
Melgorehn's Aura (913) | +20 | Elemental | +1 TD per 3 ranks of Wizard Base above 13 |
Cloak of Shadows (712) | +20 | Sorcerer | +1 TD per 10 ranks of Sorcerer Base above 12, not counting ranks above caster's level |
Spirit Warding I (101) | +10 | Spiritual | |
Spirit Warding II (107) | +15 | Spiritual | |
Lesser Shroud (120) | +20 | Spiritual | |
Spell Shield (219) | +30 | Spiritual | |
Warding Sphere (310) | +10 | Spiritual | +1 TD per 2 ranks of Cleric Base above 10, max +20 TD |
Prayer (313) | +10 | Spiritual | |
Self Control (613) | +20 | Spiritual | |
Nature's Touch (625) | +1 | Spiritual | +1 TD per 2 ranks of Ranger Base above 25, max +12 TD |
Empathic Focus (1109) | +15 | Spiritual | |
Strength of Will (1119) | +12 | Spiritual | +1 per 3 ranks of Empath Base above 19, max +25 TD |
Mantle of Faith (1601) | +5 | Spiritual | +1 TD per seed 2 summation of Spiritual Lore, Blessings |
Faith Shield (1619) | +50 | Spiritual | 3% * (seed 5 summation of Spiritual Lore, Religion), max +74 TD at 68 ranks |
Mindward (1208) | +20 | Mental | +1 TD per 2 ranks of Minor Mental above 8, max +40 TD |
Spells that decrease Target Defense
- Elemental Saturation (413): -25 to all TD; additional TD pushdown with seed 5 summation of Elemental Lore, Fire.
- Hex Curse (715): -24 or -25 to all TD (no warding check)
- Song of Depression (1015): -20 TD to all; additional TD pushdown with Mental Lore, Telepathy ranks. Maximum with lore bonus -40 TD.
- Interference (212): -15 Spiritual TD; additional TD pushdown with seed 5 summation of Spiritual Lore, Summoning.