Rejuvenation (1607): Difference between revisions
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By focusing spiritual magic through the '''Rejuvenation''' spell, the Paladin is able to restore [[health]] and [[stamina]]. This spell is self-cast only. |
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The base [[mana |
The base [[mana point]] (MP) cost for Rejuvenation is 7 MPs for a gain of 15 Health & Stamina Points. The base restoration can be increased by lore knowledge. |
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The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
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Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will |
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina. |
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==Mana Control Benefit== |
==Mana Control Benefit== |
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The base mana cost is 50% of the maximum health or stamina points restored. Training in [[Spiritual Mana Control]] reduces the cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs. |
The base mana cost is 50% of the maximum health or stamina points restored. Training in [[Spiritual Mana Control]] reduces the cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs. |
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==Lore Benefit== |
==Lore Benefit== |
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Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 at 1 rank to a maximum of +57 at 190 ranks. |
Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 HP per seed 1 [[summation]], starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks. |
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==Resources== |
==Resources== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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* [[Paladin spell updates (saved posts)]] |
* [[Paladin spell updates (saved posts)]] |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1607 Paladin Base Spell Circle: Rejuvenation], on play.net |
Revision as of 18:16, 29 August 2017
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By focusing spiritual magic through the Rejuvenation spell, the Paladin is able to restore health and stamina. This spell is self-cast only.
The base mana point (MP) cost for Rejuvenation is 7 MPs for a gain of 15 Health & Stamina Points. The base restoration can be increased by lore knowledge.
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.
Mana Control Benefit
The base mana cost is 50% of the maximum health or stamina points restored. Training in Spiritual Mana Control reduces the cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs.
Lore Benefit
Training in Spiritual Lore, Blessings increases the rejuvenation gain by +3 HP per seed 1 summation, starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks.