Fire elemental: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
SPYRIDONM3 (talk | contribs) (HPs (260), natural armor ASG 10 cuirbouilli equivalent, log2 creature description) |
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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Elemental<!-- Creature body type --> |
| type = Elemental<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Magical |
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| area = Eye of V'Tull<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Eye of V'Tull<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 260 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Ensnare <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 346 |
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| PA2 = |
| PA2 = |
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| PAB = |
| PAB = |
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| WD3 = |
| WD3 = |
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| WDC = |
| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Major Elemental Wave<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 10N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 290, up to 462 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 282 |
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| UDF = |
| UDF = 463 |
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| BarTD = |
| BarTD = |
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| CleTD = |
| CleTD = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 248 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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{{Creature end}} |
{{Creature end}} |
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The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable. |
<pre{{log2|margin-right=26em}}>The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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Fire Elementals cannot be crit like many other elemental-based creatures (Cold Guardians, Glacei). Hitting them and being hit by them causes ones armor and weapons to gain heat; which later gives messaging that is has "cooled down some." This may be similar to the frosted weapon effects in Pinefar when fighting [[Major_glacei|Glacei]] or [[Ice_golem|Ice Golems]]. |
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Fire Elementals use an attack similar to [[Major_Elemental_Wave_(435)|Major E-Wave]]. Some samples of being struck by it: |
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<pre{{log2|margin-right=26em}}>A fire elemental seems to pull back into itself for a moment. |
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A wave of crimson ethereal ripples moves outward from a fire elemental. |
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You are buffeted by the crimson ethereal waves, and knocked to the ground. You are pinned in place, unable to move. |
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Roundtime 10 Sec. |
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... 25 points of damage! |
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Flames incinerate right leg to the bone. Not a pleasant sight. |
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You are stunned for 5 rounds! |
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A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! |
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The ground around a fire elemental begins to boil violently! |
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You are injured! |
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... 15 points of damage! |
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Burst of flames to right leg blackens kneecap. |
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... 20 points of damage! |
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Nasty burns to left leg. Gonna need lots of butter.</pre> |
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Avoiding it: |
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<pre{{log2|margin-right=26em}}>A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! |
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The ground around a fire elemental begins to boil violently! |
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You are uninjured.</pre> |
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Their normal melee attack seems to be subject to EBP, and is probably [[Ensnare_(attack)|ensnare]] based. The DF is not high, but the AvD is (this is versus crit padded Augmented Plate). |
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<pre{{log2|margin-right=26em}}>A fire elemental focuses its energies at you! |
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AS: +346 vs DS: +287 with AvD: +44 + d100 roll: +87 = +190 |
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... and hits for 9 points of damage! |
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Ineffectual strike.</pre> |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Elemental_(disambiguation) Elemental on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1421 Fire elemental on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 62 |
|levelp2 = 62 |
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}} |
}} |
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[[Category:Eye of V'Tull creatures]] |
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[[Category:Extraplanar creatures]] |
Latest revision as of 11:12, 28 March 2021
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The fire elemental is a massing of flames that flow and flicker with a life of their own. The intense heat generated by the fire elemental is nearly unbearable.
Hunting strategies
Fire Elementals cannot be crit like many other elemental-based creatures (Cold Guardians, Glacei). Hitting them and being hit by them causes ones armor and weapons to gain heat; which later gives messaging that is has "cooled down some." This may be similar to the frosted weapon effects in Pinefar when fighting Glacei or Ice Golems.
Fire Elementals use an attack similar to Major E-Wave. Some samples of being struck by it:
A fire elemental seems to pull back into itself for a moment. A wave of crimson ethereal ripples moves outward from a fire elemental. You are buffeted by the crimson ethereal waves, and knocked to the ground. You are pinned in place, unable to move. Roundtime 10 Sec. ... 25 points of damage! Flames incinerate right leg to the bone. Not a pleasant sight. You are stunned for 5 rounds! A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! The ground around a fire elemental begins to boil violently! You are injured! ... 15 points of damage! Burst of flames to right leg blackens kneecap. ... 20 points of damage! Nasty burns to left leg. Gonna need lots of butter.
Avoiding it:
A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground! The ground around a fire elemental begins to boil violently! You are uninjured.
Their normal melee attack seems to be subject to EBP, and is probably ensnare based. The DF is not high, but the AvD is (this is versus crit padded Augmented Plate).
A fire elemental focuses its energies at you! AS: +346 vs DS: +287 with AvD: +44 + d100 roll: +87 = +190 ... and hits for 9 points of damage! Ineffectual strike.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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