Greater krynch: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
MOD-GSMOTTE (talk | contribs) m (This may not be the correct creature attack. More research is needed.) |
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| family = Krynch<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Krynch<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Thanatoph <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
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| area3 = |
| area3 = |
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| area7 = |
| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Pound (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 427 |
| PAA = 427 |
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| PA2 = |
| PA2 = |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 20N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = yes |
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| magic items = |
| magic items = yes |
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| gems = |
| gems = yes |
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| boxes = |
| boxes = yes |
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| other = |
| other = |
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| skin = |
| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}> |
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Veins of mica and quartz crystal run along and through the towering krynch's barrel chest and thick, powerful limbs, causing it to shimmer in even the dimmest light. A crown of rough rock and crystal spikes protrude from the top of its otherwise perfectly spherical head, adding to the creature's powerful stature. Its mouth is fixed in a perpetual scowl, and glossy black eyes glare at you with malevolent intensity. |
Veins of mica and quartz crystal run along and through the towering krynch's barrel chest and thick, powerful limbs, causing it to shimmer in even the dimmest light. A crown of rough rock and crystal spikes protrude from the top of its otherwise perfectly spherical head, adding to the creature's powerful stature. Its mouth is fixed in a perpetual scowl, and glossy black eyes glare at you with malevolent intensity. |
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</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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Greater krynches have a [[Krynch maneuver (saved post)|rolling boulder]] [[Creature maneuver|maneuver]]. Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver. Critical failures will result in partial immobility and stance reduction, and will last for the duration of the roundtime. The maneuver is performed on occasion when the krynch moves from room to room. |
Greater krynches have a [[Krynch maneuver (saved post)|rolling boulder]] [[Creature maneuver|maneuver]]. Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver. Critical failures will result in partial immobility and stance reduction, and will last for the duration of the roundtime. The maneuver is performed on occasion when the krynch moves from room to room. |
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< |
<pre{{log2|margin-right=350px}}> |
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A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum! |
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum! |
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With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch! |
With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch! |
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</ |
</pre> |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1678 Greater krynch on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 10:58, 3 April 2021
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Veins of mica and quartz crystal run along and through the towering krynch's barrel chest and thick, powerful limbs, causing it to shimmer in even the dimmest light. A crown of rough rock and crystal spikes protrude from the top of its otherwise perfectly spherical head, adding to the creature's powerful stature. Its mouth is fixed in a perpetual scowl, and glossy black eyes glare at you with malevolent intensity.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Greater krynches have a rolling boulder maneuver. Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver. Critical failures will result in partial immobility and stance reduction, and will last for the duration of the roundtime. The maneuver is performed on occasion when the krynch moves from room to room.
A greater krynch curls its form into a massive boulder, and the boulder begins to move, quickly gaining momentum! With a quick leap to the side, you narrowly avoid being crushed as the boulder carries past! The boulder comes to a sudden stop and rises into the form of a greater krynch!
Near-level creatures - edit | ||||||||||
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